alepulver    2006-08-13 23:16:03 UTC

  FreeBSD ports repository

  Modified files:
    .                    modules 
    games                Makefile 
    games/q3cellshading  Makefile distinfo pkg-descr pkg-plist 
    games/q3cellshading/files patch-code-unix-Makefile 
  Log:
  The goal of this project is to add Cell Shading capabilities to the Quake III
  engine with Real-time performance.
  
  In order to provide such feature we have decided to use Kuwahara filter.
  Kuwahara filter is a noise-reduction filter that preserves edges.
  
  It uses four subquadrants to calculate the mean and variance and chooses the
  mean value for the region with the smallest variance.
  
  To increase the hand-painted effect we have decided to apply a simple blur
  filter to reduce hard-edges on textures and increase the flatness effect.
  
  To produce the cell shading effect we use no graphics card shaders, so our
  implementation could run with almost any gfx card. The edge effect is produced
  by painting backface polygons with a thick wireframe without textures and
  repaint all the scene, but this time, with textures.
  
  We have also implemented a different algorithm (we call it White Texture),
  which uses white textures. It looks like this and this, you can set the
  console variable r_celshadalgo to 2, and load another map, or run using the
  appropiate link that came with the release.
  
  WWW: http://q3cellshading.sourceforge.net/
  
  PR:             ports/101677
  
  Revision  Changes    Path
  1.15966   +1 -0      CVSROOT/modules
  1.1024    +1 -0      ports/games/Makefile
  1.16      +12 -17    ports/games/q3cellshading/Makefile
  1.2       +3 -3      ports/games/q3cellshading/distinfo
  1.7       +11 -2     ports/games/q3cellshading/files/patch-code-unix-Makefile
  1.2       +20 -15    ports/games/q3cellshading/pkg-descr
  1.4       +3 -3      ports/games/q3cellshading/pkg-plist
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