How would valve know you intend to put the plugin on the server when you 
register your token?

-Calder Lewis

> On Jun 8, 2016, at 1:10 PM, David Parker <[email protected]> wrote:
> 
> The major difference between Valve enforcing rules on dedicated servers and 
> police enforcing rules on the highway is the fact that Valve has full control 
> over many aspects of this issue.  Police (usually) can't know that you plan 
> to break the law as soon as you start up your car, or start driving down the 
> street.  Valve, however, has a set of rules which they want to enforce on 
> game servers and it seems to me like they could build these rules into the 
> server code itself, and make the server simply refuse to start if any of the 
> violations are detected (and even tell you what the problem is so you can 
> correct it *before* you get banned).  Moreover, if someone does manage to 
> start a server which violates the rules, couldn't the master servers detect 
> this and at least refuse to list the server?  It seems odd to me that servers 
> which are in clear violation of Valve's stated rules are still able to be 
> listed, queried, and played on because the process for detecting violators is 
> apparently manual.  Seems like it should be automated somehow, so the rules 
> apply to everyone without human error involved.
> 
> Just my two cents.
> 
>     - Dave
> 
>> On Wed, Jun 8, 2016 at 1:18 PM, Mathias Mortensen <[email protected]> 
>> wrote:
>> I have one Game Anti-DDoS OVH Dedicated Server.
>> 
>> What can i do if i keep getting DDoS'ed? It just goes offline on steam, 
>> nothing else? new kind of attack or? And how can i stop it? 
>> 
>> Theese are 4 of the ips...
>> 
>> IP rate limit under distributed packet load (1798 buckets, 3601 global 
>> count), rejecting 91.176.20.87:27015.
>> IP rate limit sustained 11803 distributed packets at 196.7 pps (1628 
>> buckets).
>> IP rate limit under distributed packet load (1801 buckets, 3601 global 
>> count), rejecting 218.0.149.137:27015.
>> IP rate limit sustained 11846 distributed packets at 197.4 pps (1632 
>> buckets).
>> IP rate limit under distributed packet load (1828 buckets, 3601 global 
>> count), rejecting 161.138.196.38:27015.
>> IP rate limit sustained 12068 distributed packets at 201.1 pps (1651 
>> buckets).
>> IP rate limit under distributed packet load (1812 buckets, 3601 global 
>> count), rejecting 193.184.4.136:27015.
>> 
>> 2016-06-08 18:59 GMT+02:00 Calder Lewis <[email protected]>:
>>> Valve is/are the police. They don't catch everyone but that is the risk. If 
>>> the profit is greater than the risk go ahead and put the plugins back, but 
>>> I do not see the value for me to put those plugins on any of my servers. 
>>> 
>>> -Calder 
>>> 
>>>> On Jun 8, 2016, at 11:41 AM, Risk <[email protected]> wrote:
>>>> 
>>>> W dniu 2016-06-08 o 18:26, Calder Lewis pisze:
>>>>> Listen, 
>>>>> This is like speeding on the highway. Do you do it? Most people yes. Why 
>>>>> because the chance of getting caught will be to have to pay a fine. In 
>>>>> our case, GSLT tokens are banned. If you are willing to take the risk of 
>>>>> your token being banned, use the plugin, but if not then don't worry. You 
>>>>> are using risk analysis and deciding to not use the plugins. 
>>>>> 
>>>>> -Calder Lewis
>>>>> 
>>>>> On Jun 8, 2016, at 11:17 AM, Absurd Minds <[email protected]> 
>>>>> wrote:
>>>>> 
>>>>>> They're prohibited, but I agree that valve needs to step up the counter 
>>>>>> measures. There are still so many servers with skin plugins. It's 
>>>>>> frustrating to have people join my server, type !knife, say "gay" and 
>>>>>> then immediately leave.
>>>>>> 
>>>>>> I mean, if all they care about is skins, they probably don't play 
>>>>>> competitively enough to be in my server in the first place, but it's 
>>>>>> still hard to not be frustrated.
>>>>>> 
>>>>>>> On Jun 8, 2016 12:13 PM, "Risk" <[email protected]> wrote:
>>>>>>> Good morning,
>>>>>>> A year ago, was the information on the prohibition of the use of 
>>>>>>> counterfeiting player's inventory?
>>>>>>> It was created token?
>>>>>>> It created application servers that are abusing this rule?
>>>>>>> 
>>>>>>> What has been done on this year?
>>>>>>> NOTHING.
>>>>>>> 
>>>>>>> Network servers are all completely somewhere, one of those involved in 
>>>>>>> the creation of the servers does not pay attention to the ban. Why is 
>>>>>>> this happening?
>>>>>>> There were maybe 3-4 waves bans on IP or token.
>>>>>>> Has anyone took this? No, generate a new token that moment. These 
>>>>>>> developers have several accounts steam. Each of the accounts of tokens, 
>>>>>>> prepared the unit if a bummer!
>>>>>>> 
>>>>>>> Punish you where you can see exactly .. Look at the top 50 servers, 
>>>>>>> according to GT.
>>>>>>> http://www.gametracker.com/search/csgo/?&searchipp=50#search
>>>>>>> 
>>>>>>> We are looking for:
>>>>>>> !knife result 13
>>>>>>> !ws result 10
>>>>>>> 30% of servers with top uses prohibited plugins!
>>>>>>> 
>>>>>>> But let's see how things look on? GT's search under the word !knife, 
>>>>>>> !ws, siny, kosy:
>>>>>>> http://www.gametracker.com/search/csgo/?query=%21ws&searchipp=50#search
>>>>>>> 9 pages of 50 results, or 450 servers ws
>>>>>>> http://www.gametracker.com/search/csgo/?query=%21knife&searchipp=50#search
>>>>>>> 9 pages of 50 results, just 450 servers knife. Practically              
>>>>>>>  the same servers.
>>>>>>> http://www.gametracker.com/search/csgo/?query=skiny&searchipp=50#search
>>>>>>> 200 results for the word skiny
>>>>>>> http://www.gametracker.com/search/csgo/?query=kosy&searchipp=50#search
>>>>>>> 200 results for the word kosy
>>>>>>> About 600 servers is prohibited plugins!
>>>>>>> 
>>>>>>> I would ask for a clear definition of the rules and to take appropriate 
>>>>>>> steps in this matter.
>>>>>>> Or skins and knife are permitted or prohibited!
>>>>>>> I'm sorry for my English, translate google
>>>>>>> 
>>>>>>> _______________________________________________
>>>>>>> Csgo_servers mailing list
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>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>> _______________________________________________
>>>>>> Csgo_servers mailing list
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>>>>> 
>>>>> 
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>>>> Yes, but whether on the highway has no control? Is there a highway on 
>>>> which during the year, police checked the speed of Commerce and maybe 
>>>> three or four times a year?
>>>> 
>>>> In my country there is practically no motorways are expressways, and going 
>>>> this way in many places waiting police car, checking the speed of cars.
>>>> It is not always every day, not always in the same place.
>>>> _______________________________________________
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>>> 
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>> 
>> 
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> 
> 
> 
> -- 
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
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