How would valve know you intend to put the plugin on the server when you register your token?
-Calder Lewis > On Jun 8, 2016, at 1:10 PM, David Parker <[email protected]> wrote: > > The major difference between Valve enforcing rules on dedicated servers and > police enforcing rules on the highway is the fact that Valve has full control > over many aspects of this issue. Police (usually) can't know that you plan > to break the law as soon as you start up your car, or start driving down the > street. Valve, however, has a set of rules which they want to enforce on > game servers and it seems to me like they could build these rules into the > server code itself, and make the server simply refuse to start if any of the > violations are detected (and even tell you what the problem is so you can > correct it *before* you get banned). Moreover, if someone does manage to > start a server which violates the rules, couldn't the master servers detect > this and at least refuse to list the server? It seems odd to me that servers > which are in clear violation of Valve's stated rules are still able to be > listed, queried, and played on because the process for detecting violators is > apparently manual. Seems like it should be automated somehow, so the rules > apply to everyone without human error involved. > > Just my two cents. > > - Dave > >> On Wed, Jun 8, 2016 at 1:18 PM, Mathias Mortensen <[email protected]> >> wrote: >> I have one Game Anti-DDoS OVH Dedicated Server. >> >> What can i do if i keep getting DDoS'ed? It just goes offline on steam, >> nothing else? new kind of attack or? And how can i stop it? >> >> Theese are 4 of the ips... >> >> IP rate limit under distributed packet load (1798 buckets, 3601 global >> count), rejecting 91.176.20.87:27015. >> IP rate limit sustained 11803 distributed packets at 196.7 pps (1628 >> buckets). >> IP rate limit under distributed packet load (1801 buckets, 3601 global >> count), rejecting 218.0.149.137:27015. >> IP rate limit sustained 11846 distributed packets at 197.4 pps (1632 >> buckets). >> IP rate limit under distributed packet load (1828 buckets, 3601 global >> count), rejecting 161.138.196.38:27015. >> IP rate limit sustained 12068 distributed packets at 201.1 pps (1651 >> buckets). >> IP rate limit under distributed packet load (1812 buckets, 3601 global >> count), rejecting 193.184.4.136:27015. >> >> 2016-06-08 18:59 GMT+02:00 Calder Lewis <[email protected]>: >>> Valve is/are the police. They don't catch everyone but that is the risk. If >>> the profit is greater than the risk go ahead and put the plugins back, but >>> I do not see the value for me to put those plugins on any of my servers. >>> >>> -Calder >>> >>>> On Jun 8, 2016, at 11:41 AM, Risk <[email protected]> wrote: >>>> >>>> W dniu 2016-06-08 o 18:26, Calder Lewis pisze: >>>>> Listen, >>>>> This is like speeding on the highway. Do you do it? Most people yes. Why >>>>> because the chance of getting caught will be to have to pay a fine. In >>>>> our case, GSLT tokens are banned. If you are willing to take the risk of >>>>> your token being banned, use the plugin, but if not then don't worry. You >>>>> are using risk analysis and deciding to not use the plugins. >>>>> >>>>> -Calder Lewis >>>>> >>>>> On Jun 8, 2016, at 11:17 AM, Absurd Minds <[email protected]> >>>>> wrote: >>>>> >>>>>> They're prohibited, but I agree that valve needs to step up the counter >>>>>> measures. There are still so many servers with skin plugins. It's >>>>>> frustrating to have people join my server, type !knife, say "gay" and >>>>>> then immediately leave. >>>>>> >>>>>> I mean, if all they care about is skins, they probably don't play >>>>>> competitively enough to be in my server in the first place, but it's >>>>>> still hard to not be frustrated. >>>>>> >>>>>>> On Jun 8, 2016 12:13 PM, "Risk" <[email protected]> wrote: >>>>>>> Good morning, >>>>>>> A year ago, was the information on the prohibition of the use of >>>>>>> counterfeiting player's inventory? >>>>>>> It was created token? >>>>>>> It created application servers that are abusing this rule? >>>>>>> >>>>>>> What has been done on this year? >>>>>>> NOTHING. >>>>>>> >>>>>>> Network servers are all completely somewhere, one of those involved in >>>>>>> the creation of the servers does not pay attention to the ban. Why is >>>>>>> this happening? >>>>>>> There were maybe 3-4 waves bans on IP or token. >>>>>>> Has anyone took this? No, generate a new token that moment. These >>>>>>> developers have several accounts steam. Each of the accounts of tokens, >>>>>>> prepared the unit if a bummer! >>>>>>> >>>>>>> Punish you where you can see exactly .. Look at the top 50 servers, >>>>>>> according to GT. >>>>>>> http://www.gametracker.com/search/csgo/?&searchipp=50#search >>>>>>> >>>>>>> We are looking for: >>>>>>> !knife result 13 >>>>>>> !ws result 10 >>>>>>> 30% of servers with top uses prohibited plugins! >>>>>>> >>>>>>> But let's see how things look on? GT's search under the word !knife, >>>>>>> !ws, siny, kosy: >>>>>>> http://www.gametracker.com/search/csgo/?query=%21ws&searchipp=50#search >>>>>>> 9 pages of 50 results, or 450 servers ws >>>>>>> http://www.gametracker.com/search/csgo/?query=%21knife&searchipp=50#search >>>>>>> 9 pages of 50 results, just 450 servers knife. Practically >>>>>>> the same servers. >>>>>>> http://www.gametracker.com/search/csgo/?query=skiny&searchipp=50#search >>>>>>> 200 results for the word skiny >>>>>>> http://www.gametracker.com/search/csgo/?query=kosy&searchipp=50#search >>>>>>> 200 results for the word kosy >>>>>>> About 600 servers is prohibited plugins! >>>>>>> >>>>>>> I would ask for a clear definition of the rules and to take appropriate >>>>>>> steps in this matter. >>>>>>> Or skins and knife are permitted or prohibited! >>>>>>> I'm sorry for my English, translate google >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Csgo_servers mailing list >>>>>>> [email protected] >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>> _______________________________________________ >>>>>> Csgo_servers mailing list >>>>>> [email protected] >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> Yes, but whether on the highway has no control? Is there a highway on >>>> which during the year, police checked the speed of Commerce and maybe >>>> three or four times a year? >>>> >>>> In my country there is practically no motorways are expressways, and going >>>> this way in many places waiting police car, checking the speed of cars. >>>> It is not always every day, not always in the same place. >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > -- > Dave Parker > Systems Administrator > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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