thx i ll try ubuntu stock kernel 15.10.2015, 21:45, "Don Park" <[email protected]>: > Our setup uses the stock kernel from Ubuntu 14.04 64-bit. As a note, we're > talking about a dedicated server (Dual Xeon E5620 deployment). Dual Xeon > E5620 deployment comes with 8 cores at 2.4 GHz (with hyperthreading comes > with 16 threads). I'll take our Multi 1v1 game server as an example. > > Our multi 1v1 server is at 128 tick with 18 player slots on it. During max > capacity (when all 18 slots are full), we see an sv of around 8 and a var a > max of 0.08 ms. > > Previously, we were on a E3-1230v3 deployment (4 cores with hyperthreading > providing 8 threads clocked at 3.30 GHz). When we were on the E3-1230v3 > deployment, we later found through our monitoring system that there were > major packet loss and network inconsistencies (whether they be routing or > otherwise) which affected the sv and the var values. Now remember, sv and > the var variables are dependent on the server-client network connection. > Therefore, the reason we moved from a E3-1230v3 (3.30 GHz) deployment to a > Dual Xeon E5620 (2.40 GHz) deployment was simply to move to a more stable and > reliable network. Our monitoring also shows that even with 2.40 GHz, our > srcds game servers (when full) don't really have that high of a load. > > All these tweaks involving the kernel and such are unnecessary (in my > opinion) and will only provide marginal improvement. To get the best > results, it's probably best to make sure you're on a solid network with > fairly decent hardware. Your i7 should be fine. As a general rule of thumb, > we usually dedicate a single CPU core to a single game server, and also leave > a single core free for system processes. > > As a note, however, I'd be careful about cloud or VPS deployments, as those > could potentially introduce other factors which may impact your server > performance. > > Hope that helps. > > On Thu, Oct 15, 2015 at 7:23 PM, Dennis Christ <[email protected]> wrote: >> As someone else also suggested i would not get one of those kernels. >> As far as i know you dont need a 1000Hz kernel for a CSGO server. It maybe >> was useful for CS 1.6. >> >> Am 13.10.2015 um 05:55 schrieb Левинчук Федор: >> >>> Hi there >>> >>> I start vanila server (for casual and competitive) >>> >>> but have sv\var not stable jumps sv to 7-11, var from 0.053 to 1.1xxx >>> >>> i use this kernel from >>> >>> linux-image-3.14.1-ub-1000hz_3.14.1-ub-1000hz-10.00.Custom_amd64 >>> >>> http://www.ulrich-block.de/gameserverkernel/ >>> >>> what i need to do to stabilize? some advice? :) >>> >>> THX >>> >>> _______________________________________________ Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > , > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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