thx
i ll try ubuntu stock kernel

15.10.2015, 21:45, "Don Park" <[email protected]>:
> Our setup uses the stock kernel from Ubuntu 14.04 64-bit.  As a note, we're 
> talking about a dedicated server (Dual Xeon E5620 deployment).  Dual Xeon 
> E5620 deployment comes with 8 cores at 2.4 GHz (with hyperthreading comes 
> with 16 threads).  I'll take our Multi 1v1 game server as an example.
>
> Our multi 1v1 server is at 128 tick with 18 player slots on it.  During max 
> capacity (when all 18 slots are full), we see an sv of around 8 and a var a 
> max of 0.08 ms.
>
> Previously, we were on a E3-1230v3 deployment (4 cores with hyperthreading 
> providing 8 threads clocked at 3.30 GHz).  When we were on the E3-1230v3 
> deployment, we later found through our monitoring system that there were 
> major packet loss and network inconsistencies (whether they be routing or 
> otherwise) which affected the sv and the var values.  Now remember, sv and 
> the var variables are dependent on the server-client network connection.  
> Therefore, the reason we moved from a E3-1230v3 (3.30 GHz) deployment to a 
> Dual Xeon E5620 (2.40 GHz) deployment was simply to move to a more stable and 
> reliable network.  Our monitoring also shows that even with 2.40 GHz, our 
> srcds game servers (when full) don't really have that high of a load.
>
> All these tweaks involving the kernel and such are unnecessary (in my 
> opinion) and will only provide marginal improvement.  To get the best 
> results, it's probably best to make sure you're on a solid network with 
> fairly decent hardware.  Your i7 should be fine.  As a general rule of thumb, 
> we usually dedicate a single CPU core to a single game server, and also leave 
> a single core free for system processes.
>
> As a note, however, I'd be careful about cloud or VPS deployments, as those 
> could potentially introduce other factors which may impact your server 
> performance.
>
> Hope that helps.
>
> On Thu, Oct 15, 2015 at 7:23 PM, Dennis Christ <[email protected]> wrote:
>> As someone else also suggested i would not get one of those kernels.
>> As far as i know you dont need a 1000Hz kernel for a CSGO server. It maybe 
>> was useful for CS 1.6.
>>
>> Am 13.10.2015 um 05:55 schrieb Левинчук Федор:
>>
>>> Hi there
>>>
>>> I start vanila server (for casual and competitive)
>>>
>>> but have sv\var not stable jumps sv to 7-11, var from 0.053 to 1.1xxx
>>>
>>> i use this kernel from
>>>
>>> linux-image-3.14.1-ub-1000hz_3.14.1-ub-1000hz-10.00.Custom_amd64
>>>
>>> http://www.ulrich-block.de/gameserverkernel/
>>>
>>> what i need to do to stabilize? some advice? :)
>>>
>>> THX
>>>
>>> _______________________________________________ Csgo_servers mailing list 
>>> [email protected] 
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
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>
> ,
>
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