valve needs to bring back MOTD like it was in 1.6 and source On Wed, Apr 1, 2015 at 2:33 PM, Michael Loveless <[email protected]> wrote:
> Confirmed what Intoxicated just said. I have 20 servers that rely on this > motd pop-up functionality to allow players to look at rules, how-to's, and > other things for our custom servers and services. Not a single server has > that functionality working now. On top of that, they broke the regular MOTD > a few months ago. The MOTD is notorious for reloading itself while still > open due to: players joining a game, round starting, round ending, bomb > dropped, respawning, and god knows how many other reasons....since then it > just grays out and gives an error after game events force it's constant > refresh a couple times. This is crippling to communities. Thanks Valve, > jokes always on us. > > On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg <[email protected] > > wrote: > >> When the MOTD was added to CS:GO, it had a major limitation which stopped >> it from being opened after a player had closed it, this was never an issue >> for any other source engine game. Modders found a workaround to this issue >> by using Javascript to open a pop up window instead. This is even more >> important due to the fact that the very limited legacy radio menus, which >> are the only other custom UI that plugins can use, have always been bugged >> in several ways. >> >> Today's CS:GO update has completely broken the ability to open a pop up >> window, making it impossible to open a custom page for players which is >> used by a huge number of modded servers in order to show custom end of game >> stats and many other kinds of UI when requested by players. >> >> Please fix this Valve, many community servers have been relying on this >> ability for years for countless different reasons. >> >> On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - <[email protected]> wrote: >> >>> omg... >>> >>> > Date: Wed, 1 Apr 2015 08:00:33 +0300 >>> > From: [email protected] >>> > To: [email protected] >>> > Subject: Re: [Csgo_servers] CSGO update >>> > >>> > It appears that there was another update made and no annoucement. This >>> > isn't the first time. So everyone better re-update your servers if you >>> > updated more than hour ago last time. >>> > >>> > -ics >>> > >>> > Ido Magal kirjoitti: >>> > > >>> > > CSGO version 1.34.7.8 is now live. >>> > > >>> > > Version 1.34.7.7 has been pinned as ‘mar_09’ >>> > > >>> > > Thanks. >>> > > >>> > > Release Notes for 3/31/2015 >>> > > >>> > > [OPERATION VANGUARD] >>> > > >>> > > - Operation Vanguard has come to a close. >>> > > >>> > > [MAP GROUPS] >>> > > >>> > > - Train has been added to the Active Duty map pool. >>> > > >>> > > - Nuke has been moved to the Reserve map pool. >>> > > >>> > > [GAMEPLAY] >>> > > >>> > > - Smoke grenades are now more reliably kept track of on the client >>> to >>> > > prevent mismatches between smoke particle visuals and screen overlay >>> > > visuals. >>> > > >>> > > - Fixed players being able to double stack inside a smoke to peek >>> out >>> > > of the top (and be really hard to see from outside the smoke). >>> > > >>> > > - Updated expiration of the smoke screen overlay to match more >>> closely >>> > > to the visuals of when the third person particles expire and vice >>> versa. >>> > > >>> > > - Updated the vertical position slightly of the smoke particles to >>> > > reduce seeing though edges of the smoke (particularly at the bottom). >>> > > >>> > > - Fixed spectator sometimes not getting the smoke overlay for the >>> > > player they are spectating when that alive player is inside smoke. >>> > > >>> > > - Improved spawnpoint selection code to not spawn at occupied spawn >>> > > points or spawn points of a different team. >>> > > >>> > > - Tagging values have been tweaked slightly to increase tagging on >>> > > higher mobility weapons, and updated values for tagging on multiple >>> > > hits to make it more effective (Added a guide to explain how tagging >>> > > works: >>> http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 >>> > > >>> > > - Increased price of the M4A1-Silencer from 3100 to 3200 to align >>> the >>> > > weapon's price with its utility. >>> > > >>> > > - Increased Tec-9's damage fall-off to reward players that close >>> > > engagement distance. >>> > > >>> > > - Lowered Tec-9's magazine size to 24 to reward more discriminate >>> firing. >>> > > >>> > > - Lowered scoped movement values for AWP and Autosnipers. >>> > > >>> > > - The accuracy of the MP9, MP7, and Mac-10 have been improved. >>> > > >>> > > [STATRAK] >>> > > >>> > > - Trade up contracts work on StatTrak weapons. >>> > > >>> > > - There is now a StatTrak swap tool available for purchase. It swaps >>> > > the StatTrak value between two of the same weapon. >>> > > >>> > > [SERVER BROWSER] >>> > > >>> > > - Fixed the server browser showing the map workshop path in the >>> "Map" >>> > > column. >>> > > >>> > > - Added a sortable column to the server browser to display whether a >>> > > server is running a map from the workshop or not. >>> > > >>> > > - Added a sortable column to the server broswer that displays icons >>> > > for popular game mods running on that server. >>> > > >>> > > - Server browser will save the layout changes made between game >>> sessions >>> > > >>> > > [UI] >>> > > >>> > > - Fixed scoreboard hiding at match end when you bring up a player's >>> > > Steam profile. >>> > > >>> > > - Added a game option in team options section to control whether >>> > > lobbies get created with public access or private requiring invites >>> > > for friends. >>> > > >>> > > - Added Flavor Text to the Bank collection. >>> > > >>> > > [MISC] >>> > > >>> > > - Add surround sound support (quad/5.1) on Linux. >>> > > >>> > > - Marked nav commands as a cheat to protect against potential server >>> > > exploits. >>> > > >>> > > - Chicken kills are now logged in CS event logs on game servers >>> > > including attacker and weapon information. >>> > > >>> > > - HE grenade detonations are now logged in CS event logs prior to >>> > > logging player deaths from corresponding HE grenade explosion. >>> > > >>> > > - Added sv_reliableavatardata 2 game server setting for LAN >>> > > tournaments production. In this mode the game server will load >>> player >>> > > avatars from corresponding csgo/avatars/76512345678-.rgb files (or >>> > > csgo/avatars/default.rgb if the corresponding SteamID avatar is >>> > > missing), and avatars will be recorded in GOTV demos. To produce >>> > > avatars rgb files tournament operators can place 64x64 png player >>> > > avatars as csgo/avatars/76512345678-.png and run the client-side >>> > > command cl_avatar_convert_rgb to convert all 64x64 png files into >>> rgb >>> > > format. >>> > > >>> > > - Optimized the process of logging in players to matchmaking backend >>> > > during game updates. >>> > > >>> > > [MAPS] >>> > > >>> > > -Dust2 >>> > > >>> > > --Opened up skybox around Long A double doors, Catwalk and Short >>> > > >>> > > --Improved visibility around blue car in Long A >>> > > >>> > > --Fixed render distance on a crate in CT spawn >>> > > >>> > > -Mirage >>> > > >>> > > --Opened up skybox around back of apartments >>> > > >>> > > --Simplified sides of CT sniper window in mid >>> > > >>> > > --Raised cover slightly in upper mid >>> > > >>> > > --Fixed visibility through a crate in Bombsite A >>> > > >>> > > -Overpass >>> > > >>> > > --Opened up and simplified Bombsite A >>> > > >>> > > --Added back stairs to pit near Bombsite A >>> > > >>> > > --Opened up semi-open door in bathrooms, fountain side >>> > > >>> > > -Cobblestone >>> > > >>> > > --Smoothed out movement in Bombsite B >>> > > >>> > > --Removed corner on left side of T tunnel into Bombsite B >>> > > >>> > > --Haystack near Long A now requires a jump to get on top >>> > > >>> > > -Train (Thanks c0tton and adreN!) >>> > > >>> > > --Various optimizations >>> > > >>> > > --Removed collision at top of ladders >>> > > >>> > > --Pushed Bombsite A further back towards CT side >>> > > >>> > > --Added a third train car to A site to reduce amount of long >>> sightlines >>> > > >>> > > --Added a peek-position inside T main >>> > > >>> > > --Opened up area on the left side of T main exit >>> > > >>> > > --Moved dumpsters in Ivy >>> > > >>> > > --Raised crane in Bombsite A >>> > > >>> > > --Blocked extremely tight angle from lower CT ramp towards T ramp in >>> > > Bombsite B >>> > > >>> > > --Prioritized CT spawn positions >>> > > >>> > > -Cache >>> > > >>> > > --Fixed an exploit boost at A >>> > > >>> > > --Added a decal indicating the boundaries of the A bombsite's >>> plantzone >>> > > >>> > > --Made white tarps on crates more spammable (Thanks Mod645!) >>> > > >>> > > --Fixed shadows casting into A main shed from boost spot >>> > > >>> > > --Improved readability from middle to A site container >>> > > >>> > > -Shorttrain >>> > > >>> > > --Added back to map rotation >>> > > >>> > > >>> > > >>> > > _______________________________________________ >>> > > Csgo_servers mailing list >>> > > [email protected] >>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> > >>> > >>> > _______________________________________________ >>> > Csgo_servers mailing list >>> > [email protected] >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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