valve needs to bring back MOTD like it was in 1.6 and source

On Wed, Apr 1, 2015 at 2:33 PM, Michael Loveless <[email protected]>
wrote:

> Confirmed what Intoxicated just said. I have 20 servers that rely on this
> motd pop-up functionality to allow players to look at rules, how-to's, and
> other things for our custom servers and services. Not a single server has
> that functionality working now. On top of that, they broke the regular MOTD
> a few months ago. The MOTD is notorious for reloading itself while still
> open due to: players joining a game, round starting, round ending, bomb
> dropped, respawning, and god knows how many other reasons....since then it
> just grays out and gives an error after game events force it's constant
> refresh a couple times. This is crippling to communities. Thanks Valve,
> jokes always on us.
>
> On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg <[email protected]
> > wrote:
>
>> When the MOTD was added to CS:GO, it had a major limitation which stopped
>> it from being opened after a player had closed it, this was never an issue
>> for any other source engine game. Modders found a workaround to this issue
>> by using Javascript to open a pop up window instead. This is even more
>> important due to the fact that the very limited legacy radio menus, which
>> are the only other custom UI that plugins can use, have always been bugged
>> in several ways.
>>
>> Today's CS:GO update has completely broken the ability to open a pop up
>> window, making it impossible to open a custom page for players which is
>> used by a huge number of modded servers in order to show custom end of game
>> stats and many other kinds of UI when requested by players.
>>
>> Please fix this Valve, many community servers have been relying on this
>> ability for years for countless different reasons.
>>
>> On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - <[email protected]> wrote:
>>
>>> omg...
>>>
>>> > Date: Wed, 1 Apr 2015 08:00:33 +0300
>>> > From: [email protected]
>>> > To: [email protected]
>>> > Subject: Re: [Csgo_servers] CSGO update
>>> >
>>> > It appears that there was another update made and no annoucement. This
>>> > isn't the first time. So everyone better re-update your servers if you
>>> > updated more than hour ago last time.
>>> >
>>> > -ics
>>> >
>>> > Ido Magal kirjoitti:
>>> > >
>>> > > CSGO version 1.34.7.8 is now live.
>>> > >
>>> > > Version 1.34.7.7 has been pinned as ‘mar_09’
>>> > >
>>> > > Thanks.
>>> > >
>>> > > Release Notes for 3/31/2015
>>> > >
>>> > > [OPERATION VANGUARD]
>>> > >
>>> > > - Operation Vanguard has come to a close.
>>> > >
>>> > > [MAP GROUPS]
>>> > >
>>> > > - Train has been added to the Active Duty map pool.
>>> > >
>>> > > - Nuke has been moved to the Reserve map pool.
>>> > >
>>> > > [GAMEPLAY]
>>> > >
>>> > > - Smoke grenades are now more reliably kept track of on the client
>>> to
>>> > > prevent mismatches between smoke particle visuals and screen overlay
>>> > > visuals.
>>> > >
>>> > > - Fixed players being able to double stack inside a smoke to peek
>>> out
>>> > > of the top (and be really hard to see from outside the smoke).
>>> > >
>>> > > - Updated expiration of the smoke screen overlay to match more
>>> closely
>>> > > to the visuals of when the third person particles expire and vice
>>> versa.
>>> > >
>>> > > - Updated the vertical position slightly of the smoke particles to
>>> > > reduce seeing though edges of the smoke (particularly at the bottom).
>>> > >
>>> > > - Fixed spectator sometimes not getting the smoke overlay for the
>>> > > player they are spectating when that alive player is inside smoke.
>>> > >
>>> > > - Improved spawnpoint selection code to not spawn at occupied spawn
>>> > > points or spawn points of a different team.
>>> > >
>>> > > - Tagging values have been tweaked slightly to increase tagging on
>>> > > higher mobility weapons, and updated values for tagging on multiple
>>> > > hits to make it more effective (Added a guide to explain how tagging
>>> > > works:
>>> http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
>>> > >
>>> > > - Increased price of the M4A1-Silencer from 3100 to 3200 to align
>>> the
>>> > > weapon's price with its utility.
>>> > >
>>> > > - Increased Tec-9's damage fall-off to reward players that close
>>> > > engagement distance.
>>> > >
>>> > > - Lowered Tec-9's magazine size to 24 to reward more discriminate
>>> firing.
>>> > >
>>> > > - Lowered scoped movement values for AWP and Autosnipers.
>>> > >
>>> > > - The accuracy of the MP9, MP7, and Mac-10 have been improved.
>>> > >
>>> > > [STATRAK]
>>> > >
>>> > > - Trade up contracts work on StatTrak weapons.
>>> > >
>>> > > - There is now a StatTrak swap tool available for purchase. It swaps
>>> > > the StatTrak value between two of the same weapon.
>>> > >
>>> > > [SERVER BROWSER]
>>> > >
>>> > > - Fixed the server browser showing the map workshop path in the
>>> "Map"
>>> > > column.
>>> > >
>>> > > - Added a sortable column to the server browser to display whether a
>>> > > server is running a map from the workshop or not.
>>> > >
>>> > > - Added a sortable column to the server broswer that displays icons
>>> > > for popular game mods running on that server.
>>> > >
>>> > > - Server browser will save the layout changes made between game
>>> sessions
>>> > >
>>> > > [UI]
>>> > >
>>> > > - Fixed scoreboard hiding at match end when you bring up a player's
>>> > > Steam profile.
>>> > >
>>> > > - Added a game option in team options section to control whether
>>> > > lobbies get created with public access or private requiring invites
>>> > > for friends.
>>> > >
>>> > > - Added Flavor Text to the Bank collection.
>>> > >
>>> > > [MISC]
>>> > >
>>> > > - Add surround sound support (quad/5.1) on Linux.
>>> > >
>>> > > - Marked nav commands as a cheat to protect against potential server
>>> > > exploits.
>>> > >
>>> > > - Chicken kills are now logged in CS event logs on game servers
>>> > > including attacker and weapon information.
>>> > >
>>> > > - HE grenade detonations are now logged in CS event logs prior to
>>> > > logging player deaths from corresponding HE grenade explosion.
>>> > >
>>> > > - Added sv_reliableavatardata 2 game server setting for LAN
>>> > > tournaments production. In this mode the game server will load
>>> player
>>> > > avatars from corresponding csgo/avatars/76512345678-.rgb files (or
>>> > > csgo/avatars/default.rgb if the corresponding SteamID avatar is
>>> > > missing), and avatars will be recorded in GOTV demos. To produce
>>> > > avatars rgb files tournament operators can place 64x64 png player
>>> > > avatars as csgo/avatars/76512345678-.png and run the client-side
>>> > > command cl_avatar_convert_rgb to convert all 64x64 png files into
>>> rgb
>>> > > format.
>>> > >
>>> > > - Optimized the process of logging in players to matchmaking backend
>>> > > during game updates.
>>> > >
>>> > > [MAPS]
>>> > >
>>> > > -Dust2
>>> > >
>>> > > --Opened up skybox around Long A double doors, Catwalk and Short
>>> > >
>>> > > --Improved visibility around blue car in Long A
>>> > >
>>> > > --Fixed render distance on a crate in CT spawn
>>> > >
>>> > > -Mirage
>>> > >
>>> > > --Opened up skybox around back of apartments
>>> > >
>>> > > --Simplified sides of CT sniper window in mid
>>> > >
>>> > > --Raised cover slightly in upper mid
>>> > >
>>> > > --Fixed visibility through a crate in Bombsite A
>>> > >
>>> > > -Overpass
>>> > >
>>> > > --Opened up and simplified Bombsite A
>>> > >
>>> > > --Added back stairs to pit near Bombsite A
>>> > >
>>> > > --Opened up semi-open door in bathrooms, fountain side
>>> > >
>>> > > -Cobblestone
>>> > >
>>> > > --Smoothed out movement in Bombsite B
>>> > >
>>> > > --Removed corner on left side of T tunnel into Bombsite B
>>> > >
>>> > > --Haystack near Long A now requires a jump to get on top
>>> > >
>>> > > -Train (Thanks c0tton and adreN!)
>>> > >
>>> > > --Various optimizations
>>> > >
>>> > > --Removed collision at top of ladders
>>> > >
>>> > > --Pushed Bombsite A further back towards CT side
>>> > >
>>> > > --Added a third train car to A site to reduce amount of long
>>> sightlines
>>> > >
>>> > > --Added a peek-position inside T main
>>> > >
>>> > > --Opened up area on the left side of T main exit
>>> > >
>>> > > --Moved dumpsters in Ivy
>>> > >
>>> > > --Raised crane in Bombsite A
>>> > >
>>> > > --Blocked extremely tight angle from lower CT ramp towards T ramp in
>>> > > Bombsite B
>>> > >
>>> > > --Prioritized CT spawn positions
>>> > >
>>> > > -Cache
>>> > >
>>> > > --Fixed an exploit boost at A
>>> > >
>>> > > --Added a decal indicating the boundaries of the A bombsite's
>>> plantzone
>>> > >
>>> > > --Made white tarps on crates more spammable (Thanks Mod645!)
>>> > >
>>> > > --Fixed shadows casting into A main shed from boost spot
>>> > >
>>> > > --Improved readability from middle to A site container
>>> > >
>>> > > -Shorttrain
>>> > >
>>> > > --Added back to map rotation
>>> > >
>>> > >
>>> > >
>>> > > _______________________________________________
>>> > > Csgo_servers mailing list
>>> > > [email protected]
>>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> >
>>> >
>>> > _______________________________________________
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>>>
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>>
>>
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>
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