It should already be out if https://steamdb.info/app/740/history/ is any
indication.
On 2/12/2015 8:36 PM, Nick Vegas wrote:
ETA on when servers update?
On Thu, Feb 12, 2015 at 8:21 PM, Ido Magal <[email protected]
<mailto:[email protected]>> wrote:
CSGO has been updated to version 1.34.7.1
Thanks.
Release Notes for 2/12/2015
[GAMEPLAY]
- Smoke screen overlay fades faster now when exiting smokes quickly.
- Adjusted boundaries of smoke screen overlay slightly.
[TOURNAMENT SUPPORT]
- Added server setting sv_reliableavatardata: when enabled player
avatars are reliably exchanged between all players and casters on
the game server, reliably delivered to GOTV spectators, and
recorded in demo files.
- Added the ability to specify team logos just like we specify
team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2
using team's shorthand image name).
-- Team logos now show in the spectator scoreboard, the win panel
and the player scoreboard.
- Added a new win panel string that shows the team name if they
win the round.
[MISC]
- Added ff_damage_bullet_penetration convar to control how much
penetration power and damage is scaled when hitting a friendly
when FF is off.
- Fixed pistol muzzle flash so it no longer stretches to the map
origin at low framerates.
- Fixed fog clearcolor calculation that caused free-cam spectators
to see bright colors behind level geometry.
- Speculative fix for spectating audio bug.
- Added player flashbang visual indicators with a progress bar
that shows over players heads when you are watching via GOTV.
- Updated the first person flash effect when spectating someone
via GOTV.
- Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
- Added flavor text to the Bravo Collection weapons.
- Added 5 new Music Kit Offers.
- Added 12 new Sticker Offers.
- Fixed gamepads being reset and deactivated on map load.
- Added support for hot-plugging of gamepads rather than requiring
that they be connected prior to game launch.
[MAPS]
-Cobblestone
--Removed various boosts
--Further optimizations
--Tweaked layout of underpass room
--Moved door from CT side to T side of underpass
--Made cubby at entrance to Bombsite A smaller
--Widened arch at end of long A
--Set correct surface types on textures
--Brightened haystacks at entrance to Long A
--Updated collision on broken wall in bombsite A and B
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