It should already be out if https://steamdb.info/app/740/history/ is any indication.

On 2/12/2015 8:36 PM, Nick Vegas wrote:
ETA on when servers update?

On Thu, Feb 12, 2015 at 8:21 PM, Ido Magal <[email protected] <mailto:[email protected]>> wrote:

    CSGO has been updated to version 1.34.7.1

    Thanks.

    Release Notes for 2/12/2015

    [GAMEPLAY]

    - Smoke screen overlay fades faster now when exiting smokes quickly.

    - Adjusted boundaries of smoke screen overlay slightly.

    [TOURNAMENT SUPPORT]

    - Added server setting sv_reliableavatardata: when enabled player
    avatars are reliably exchanged between all players and casters on
    the game server, reliably delivered to GOTV spectators, and
    recorded in demo files.

    - Added the ability to specify team logos just like we specify
    team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2
    using team's shorthand image name).

    -- Team logos now show in the spectator scoreboard, the win panel
    and the player scoreboard.

    - Added a new win panel string that shows the team name if they
    win the round.

    [MISC]

    - Added ff_damage_bullet_penetration convar to control how much
    penetration power and damage is scaled when hitting a friendly
    when FF is off.

    - Fixed pistol muzzle flash so it no longer stretches to the map
    origin at low framerates.

    - Fixed fog clearcolor calculation that caused free-cam spectators
    to see bright colors behind level geometry.

    - Speculative fix for spectating audio bug.

    - Added player flashbang visual indicators with a progress bar
    that shows over players heads when you are watching via GOTV.

    - Updated the first person flash effect when spectating someone
    via GOTV.

    - Fixed bug which stopped CS:GO from working on OSX Snow Leopard.

    - Added flavor text to the Bravo Collection weapons.

    - Added 5 new Music Kit Offers.

    - Added 12 new Sticker Offers.

    - Fixed gamepads being reset and deactivated on map load.

    - Added support for hot-plugging of gamepads rather than requiring
    that they be connected prior to game launch.

    [MAPS]

    -Cobblestone

    --Removed various boosts

    --Further optimizations

    --Tweaked layout of underpass room

    --Moved door from CT side to T side of underpass

    --Made cubby at entrance to Bombsite A smaller

    --Widened arch at end of long A

    --Set correct surface types on textures

    --Brightened haystacks at entrance to Long A

    --Updated collision on broken wall in bombsite A and B


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