This problem was caused by insufficient buffering on the UDP sockets on 
Windows. sv_parallel_sendsnapshot 1 caused data to be sent quickly enough to 
overrun the buffers, leading to packet loss. This was fixed with the July 1st 
update.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of L33TGaming
Sent: Saturday, June 28, 2014 3:04 AM
To: [email protected]
Subject: [Csgo_servers] sv_parallel_sendsnapshot 1 = 15% loss

Recently my servers have been experiencing high loss. After investigating it 
with the datacentre, they confirmed it not to be a network issue. As loss was 
generally associated with network, I was at first puzzled as to why the server 
would be receiving loss. After poking around, I found out that 
sv_parallel_sendsnapshot 1 
<http://csgo-servers.1073505.n5.nabble.com/file/n7306/15%25_loss.png>
was the cause to the 15% loss that everyone was receiving

After setting it to
sv_parallel_sendsnapshot 0
<http://csgo-servers.1073505.n5.nabble.com/file/n7306/Zero_Loss.png>
everything was fine.

There is no problems with the network. The exact moment I switch to 
sv_parallel_sendsnapshot 1 the loss starts and the packets I receive instantly 
drops to roughly half. 

OS: Windows Server 2008
Network: 100 Megabit
CPU: E5-2650 V2
Tickrate: 128

Developer's please fix threaded network packets for windows.



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