Did this update introduce a bug with the M4A1-S? I noticed tonight that as
Terrorist (and only as T) that if I pick one up it behaves as a normal
(un-silenced) M4 but with the same amount of ammo as an M4A1-S. That is,
it's not silenced. It's not just apparent to the player, other players also
notice the sound.


On Wed, Jul 16, 2014 at 8:20 PM, Ido Magal <[email protected]> wrote:

>  CSGO update 1.34.2.0 is low live.
>
>
>
> The previous build has been pinned as 'jul_10'
>
>
>
> Thanks.
>
>
>
>
>
> Release Notes for 7/16/2014
>
>
>
> [GAMEPLAY]
>
> - Fixed the bullet penetration system not penetrating static GRATE
> surfaces (fences) and brushes that are NODRAW on both sides (for example,
> the ladder in Cache).
>
>
>
> [MIRAGE]
>
> - Fixed upper shutters in kitchen having a NODRAW face inside that wall
> that prevented wallbanging from one direction (bottom wood is unchanged).
>
> - Clipped a part behind van to prevent bomb from getting stuck.
>
> - Thinned B "bench" wall a bit to allow more damage to penetrate.
>
> - Clipped windows in palace so you can't jump into them.
>
>
>
> [OVERPASS]
>
> - The bank side door has been opened to reveal a new path into A.
>
> - The back A stairs have been flipped to enter nearer to the bomb plant
> zone.
>
> - A site has been opened up, the APC has been moved back and a new box has
> fallen off of the semi.
>
> - "Quickfall" palettes have been added to the bottom of ladder on T-side
> tunnels to allow for quick decent (ala Nuke).
>
> - The flower box at the CT sniper spot at Long A is now higher.
>
> - The connector tunnels have become more spacious.
>
> - One of the windows in Connector Tunnels has been opened up (for
> possibilities...).
>
> - Removed shelf in sniper nest above A to allow grenade damage through.
>
> - Stomped some flowers in the box outside bathrooms leading to A because
> they got in the way of an important sight-line.
>
> - Added a light to the bathroom connector to Long A. This improves
> visibility of players looking from mid connector.
>
> - Fixed the steam pipes on connector to no longer leak steam.
>
> - Clipped a few more areas to smooth movement and cleaned up nav mesh.
>
> - Updated radar image.
>
> - Thanks to iBP steel and c0tt0n
>
>
>
> [COBBLESTONE]
>
> - Removed OP flower pot at back of B.
>
> - Added a lip at the top of main B entrance to provide more cover to T
> team.
>
> - Slightly extended large planter by B entrance to close a thin sight line
> from back of B to side door.
>
> - Drop-down to alternative B entrance has been widened to allow a better
> view of the room below.
>
> - Drop-down room roof beams have been moved further away from the stairs.
>
> - Roof of alternative B entrance has been opened up for additional grenade
> throws.
>
> - Locations where the bomb could be dropped out of players' reach have
> been clipped off.
>
> - Lighting changes at some locations to provide better visibility.
>
> - Shifted tapestry in CT sniper room up and made it lighter color to make
> players more visible against it.
>
>
>
> [BLACK GOLD]
>
> - Removed collisions on red light above B doorway (Long B).
>
> - Simplified drill tower bases and pipes based on Operation feedback.
>
> - Fixed lighting issues on warehouse support beams.
>
>
>
> [UI]
>
> - By popular demand, added a 6th crosshair style (cl_crosshairstyle 5)
> which emulates the non-dynamic behavior of 1.6 and Source. Just like the
> previous versions of CS, this crosshair does not accurately portray current
> weapon accuracy, spread or recoil, but does provide feedback about whether
> or not you are currently firing a weapon. If you are a new player or you
> haven't quite mastered recoil or accurate range, use crosshair styles 0, 2
> or 3.  They accurately show up-to-date feedback on your current weapon's
> bullet spread/recoil at every given state.
>
>
>
> [MISC]
>
> - All weapon cases, weapon case keys, operation passes, name tags and
> stickers are now marketable as commodities on Steam Community Market.
>
> - Replaced "Death Comes" sticker art.
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ido Magal
> *Sent:* Wednesday, July 16, 2014 6:01 PM
> *To:* '[email protected]'; '
> [email protected]'
> *Subject:* [Csgo_servers] CSGO update
>
>
>
> We hope to have a CSGO update shortly.
>
>
>
> Thanks.
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>



-- 
Brian Cosgrove
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