Did this update introduce a bug with the M4A1-S? I noticed tonight that as Terrorist (and only as T) that if I pick one up it behaves as a normal (un-silenced) M4 but with the same amount of ammo as an M4A1-S. That is, it's not silenced. It's not just apparent to the player, other players also notice the sound.
On Wed, Jul 16, 2014 at 8:20 PM, Ido Magal <[email protected]> wrote: > CSGO update 1.34.2.0 is low live. > > > > The previous build has been pinned as 'jul_10' > > > > Thanks. > > > > > > Release Notes for 7/16/2014 > > > > [GAMEPLAY] > > - Fixed the bullet penetration system not penetrating static GRATE > surfaces (fences) and brushes that are NODRAW on both sides (for example, > the ladder in Cache). > > > > [MIRAGE] > > - Fixed upper shutters in kitchen having a NODRAW face inside that wall > that prevented wallbanging from one direction (bottom wood is unchanged). > > - Clipped a part behind van to prevent bomb from getting stuck. > > - Thinned B "bench" wall a bit to allow more damage to penetrate. > > - Clipped windows in palace so you can't jump into them. > > > > [OVERPASS] > > - The bank side door has been opened to reveal a new path into A. > > - The back A stairs have been flipped to enter nearer to the bomb plant > zone. > > - A site has been opened up, the APC has been moved back and a new box has > fallen off of the semi. > > - "Quickfall" palettes have been added to the bottom of ladder on T-side > tunnels to allow for quick decent (ala Nuke). > > - The flower box at the CT sniper spot at Long A is now higher. > > - The connector tunnels have become more spacious. > > - One of the windows in Connector Tunnels has been opened up (for > possibilities...). > > - Removed shelf in sniper nest above A to allow grenade damage through. > > - Stomped some flowers in the box outside bathrooms leading to A because > they got in the way of an important sight-line. > > - Added a light to the bathroom connector to Long A. This improves > visibility of players looking from mid connector. > > - Fixed the steam pipes on connector to no longer leak steam. > > - Clipped a few more areas to smooth movement and cleaned up nav mesh. > > - Updated radar image. > > - Thanks to iBP steel and c0tt0n > > > > [COBBLESTONE] > > - Removed OP flower pot at back of B. > > - Added a lip at the top of main B entrance to provide more cover to T > team. > > - Slightly extended large planter by B entrance to close a thin sight line > from back of B to side door. > > - Drop-down to alternative B entrance has been widened to allow a better > view of the room below. > > - Drop-down room roof beams have been moved further away from the stairs. > > - Roof of alternative B entrance has been opened up for additional grenade > throws. > > - Locations where the bomb could be dropped out of players' reach have > been clipped off. > > - Lighting changes at some locations to provide better visibility. > > - Shifted tapestry in CT sniper room up and made it lighter color to make > players more visible against it. > > > > [BLACK GOLD] > > - Removed collisions on red light above B doorway (Long B). > > - Simplified drill tower bases and pipes based on Operation feedback. > > - Fixed lighting issues on warehouse support beams. > > > > [UI] > > - By popular demand, added a 6th crosshair style (cl_crosshairstyle 5) > which emulates the non-dynamic behavior of 1.6 and Source. Just like the > previous versions of CS, this crosshair does not accurately portray current > weapon accuracy, spread or recoil, but does provide feedback about whether > or not you are currently firing a weapon. If you are a new player or you > haven't quite mastered recoil or accurate range, use crosshair styles 0, 2 > or 3. They accurately show up-to-date feedback on your current weapon's > bullet spread/recoil at every given state. > > > > [MISC] > > - All weapon cases, weapon case keys, operation passes, name tags and > stickers are now marketable as commodities on Steam Community Market. > > - Replaced "Death Comes" sticker art. > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Ido Magal > *Sent:* Wednesday, July 16, 2014 6:01 PM > *To:* '[email protected]'; ' > [email protected]' > *Subject:* [Csgo_servers] CSGO update > > > > We hope to have a CSGO update shortly. > > > > Thanks. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- Brian Cosgrove
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