The system is in very early beta testing, it'll make it to other games in
due time - the worst thing would be to rush it.


~~~~~
"Their heads are green, and their hands are blue,
      And they went to sea in a Sieve." - Edward Lear


On Mon, Feb 24, 2014 at 11:19 PM, fontaine <[email protected]>wrote:

> In the most recent Steam Client Update, it appears a new feature was added
> to
> the server browser:
>
> -Added IP tracking to game server favorites. Favorites will automatically
> update to new server IP addresses if the game server is using a persistent
> account.
>
> After doing some research and digging around, I was only able to find
> mention of it in some recent TF2 patch notes. This is taken from the
> February 7th, 2014 client update notes:
>
> -Added the server command "*sv_setsteamaccount*" for logging in with a
> persistent game server account using a login token. Login tokens may be
> acquired via the IGameServersService/CreateAccount web API. Using a login
> token is not required to run a game server, but allows Steam users to
> continue to access your game server from their favorites list if your game
> server changes IP in the future.
>
> My question is, am I missing something regarding CS:GO's access to this new
> feature of the server browser? Or is it truly limited to just TF2 right
> now?
> If it is not now, I think it would be extremely beneficial for server
> owners
> and players to have this feature. When one of your favorite servers changes
> host/IPs, steam will automatically update your favorites to the new IP
> without having to go through the whole manual changing of favorites and
> renaming old servers telling people to add the new one. Currently when game
> servers change hosts/IPs, they usually suffer a significant population
> loss.
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Persistent-Server-Accounts-for-CS-GO-tp6457.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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