Vitaliy just said the protocol is not used in steam anymore. So what is requiring that protocol? On Feb 21, 2014 1:10 PM, "Drifter" <[email protected]> wrote:
> It's not about third party programs. It's the fact that they broke a > public protocol that's been used by valve games for years. > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Absurd Minds > *Sent:* Friday, February 21, 2014 1:00 PM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CSGO 1.32.3.0 > > > > It's not up to valve to fix how third party programs interact with steam > products. > > On Feb 21, 2014 12:58 PM, "Dmitri Ionin" <[email protected]> wrote: > > What a fancy way of saying console spam won't be fixed, don't use > documented feature. > > At least soucemod's nextmap variable is published and accessible with > this, also I think friendlyfire status and others can only be obtained from > S2A_RULES. Or has that changed? > > /Dmitri > > 21.02.2014 19:48, Vitaliy Genkin kirjoitti: > > Do server operators need S2A_RULES response from game servers? Previously > S2A_RULES response included names and values of all server convars flagged > as "FCVAR_NOTIFY", but nothing in Steam uses this packet type anymore so > I don't think any services are affected. > > > > If you have control of your tool(s)/webpage(s) you can stop requesting > rules from the game server(s) (e.g. don't generate PHP GetRules() request). > If you really need something in response we can come up with ideas, or we > can just stop spamming the console and still not respond to that packet. > > > > The spew comes up because the server can no longer send more than one > packet in response to a single packet external request, and if the response > is exceeding MTU size the server will not send anything at all instead of > sending a partial truncated packet. This is the message that is spewed to > server console to inform about response that was not sent out and its > estimated bytelength - > > [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' > exceeding MTU (2447) > > Also replying to a question asked earlier -- threaded socket processing is > on by default. Official servers are operated by Valve, unless server > operators install special server plug-ins game servers should no longer > record or transmit client IP addresses. > > > > Hope this helps, > > -Vitaliy > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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