After restarting i get plenty of:

[NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45'
exceeding MTU (2864)
[NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45'
exceeding MTU (2864)
[NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45'
exceeding MTU (2864)
[NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45'
exceeding MTU (2864)
[NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45'
exceeding MTU (2864)
[NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45'
exceeding MTU (2864)
[NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45'
exceeding MTU (2864)

The Ping shows up double as high as before ?

Am 21.02.2014 05:30, schrieb Ido Magal:
>
> The update is live.
>
>  
>
> The previous update has been pinned as 'feb_14'
>
>  
>
> thanks.
>
>  
>
>  
>
> Release Notes for 2/20/2014
>
>  
>
> [ OPERATION PHOENIX ]
>
> - Started Operation Phoenix
> http://blog.counter-strike.net/operationphoenix/
>
> - Operation Phoenix Passes are available for purchase. They provide
> access to:
>
> -- Eight maps, chosen by the community, available on official CS:GO
> matchmaking for all game modes.
>
> -- An upgradable Operation Coin, that tracks all competitive
> matchmaking statistics for the duration of the event.
>
> -- Exclusive access to the new Operation Phoenix Case, with 13
> Community-Created Weapon Finishes.
>
>  
>
> [MISC]
>
> - Teammate Colors:
>
> -- Added convar cl_color to allow players to set their preferred
> teammate color index.
>
> -- Renamed teammate colors convar to cl_teammate_colors_show and added
> option to display Color Letters over teammate colors in competitive
> ("cl_teammate_colors_show 2").
>
> -- Teammate preferred color can now be chosen when in a lobby and
> displays above player avatars.
>
> - Damage can no longer be done to teammates during a freeze period in
> any mode.
>
> - Fixed cs_baggage skybox texture.
>
> - Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not
> hiding the overhead player arrows.
>
> - Fixed player flair icons getting cropped on avatars in the lobby.
>
>  
>
> [Aug and SG556]
>
> - Scope dot no longer fades too quickly during online play.
>
> - Scope dot is slightly more visible against bright backgrounds.
>
> - Scope dot is now tinted using the player's crosshair color settings.
>
>  
>
> [MAPS]
>
> - Overpass
>
> -- Smoothed out movement on truck in Bombsite A
>
> -- Simplified cover in bombsite B
>
> -- Removed some trees in upper park
>
> -- Smoothed out ground in canal
>
> -- Removed small walls near playground entrance
>
> -- Tweaked cover in playground
>
> -- Small fence at birthday area no longer block bullets/grenades
>
> -- Simplified corridor to CT sniper position
>
> -- Improved player visibility
>
> -- Improved performance
>
>  
>
> - Nuke
>
> -- Made wallbanging through large metal doors consistent
>
> -- Added back pretty lighting in bombsite B
>
> -- Made it possible to throw grenades through skylights in warehouse
>
> -- Fixed some graphical bugs
>
>  
>
> [NETWORK]
>
> - Added support for threaded socket processing on clients and servers.
>
> - Significantly reduced the size of client connect packet to be below MTU.
>
> - Optimized split packet processing sequence.
>
> - Client address is no longer transmitted in official game events or
> saved in official GOTV demos.
>
> - Client P2P NAT requests are now always rejected when connected to a
> game server.
>
>  
>
>  
>
> *From:*Ido Magal
> *Sent:* Thursday, February 20, 2014 7:54 PM
> *To:* '[email protected]';
> '[email protected]'
> *Subject:* CSGO 1.32.3.0
>
>  
>
> We hope to have an update ready soon.
>
>  
>
> Thanks.
>
>
>
> _

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