After restarting i get plenty of: [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' exceeding MTU (2864) [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' exceeding MTU (2864) [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' exceeding MTU (2864) [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' exceeding MTU (2864) [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' exceeding MTU (2864) [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' exceeding MTU (2864) [NET] Cannot send connectionless packet to My-Home-IP:7130 '0x45' exceeding MTU (2864)
The Ping shows up double as high as before ? Am 21.02.2014 05:30, schrieb Ido Magal: > > The update is live. > > > > The previous update has been pinned as 'feb_14' > > > > thanks. > > > > > > Release Notes for 2/20/2014 > > > > [ OPERATION PHOENIX ] > > - Started Operation Phoenix > http://blog.counter-strike.net/operationphoenix/ > > - Operation Phoenix Passes are available for purchase. They provide > access to: > > -- Eight maps, chosen by the community, available on official CS:GO > matchmaking for all game modes. > > -- An upgradable Operation Coin, that tracks all competitive > matchmaking statistics for the duration of the event. > > -- Exclusive access to the new Operation Phoenix Case, with 13 > Community-Created Weapon Finishes. > > > > [MISC] > > - Teammate Colors: > > -- Added convar cl_color to allow players to set their preferred > teammate color index. > > -- Renamed teammate colors convar to cl_teammate_colors_show and added > option to display Color Letters over teammate colors in competitive > ("cl_teammate_colors_show 2"). > > -- Teammate preferred color can now be chosen when in a lobby and > displays above player avatars. > > - Damage can no longer be done to teammates during a freeze period in > any mode. > > - Fixed cs_baggage skybox texture. > > - Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not > hiding the overhead player arrows. > > - Fixed player flair icons getting cropped on avatars in the lobby. > > > > [Aug and SG556] > > - Scope dot no longer fades too quickly during online play. > > - Scope dot is slightly more visible against bright backgrounds. > > - Scope dot is now tinted using the player's crosshair color settings. > > > > [MAPS] > > - Overpass > > -- Smoothed out movement on truck in Bombsite A > > -- Simplified cover in bombsite B > > -- Removed some trees in upper park > > -- Smoothed out ground in canal > > -- Removed small walls near playground entrance > > -- Tweaked cover in playground > > -- Small fence at birthday area no longer block bullets/grenades > > -- Simplified corridor to CT sniper position > > -- Improved player visibility > > -- Improved performance > > > > - Nuke > > -- Made wallbanging through large metal doors consistent > > -- Added back pretty lighting in bombsite B > > -- Made it possible to throw grenades through skylights in warehouse > > -- Fixed some graphical bugs > > > > [NETWORK] > > - Added support for threaded socket processing on clients and servers. > > - Significantly reduced the size of client connect packet to be below MTU. > > - Optimized split packet processing sequence. > > - Client address is no longer transmitted in official game events or > saved in official GOTV demos. > > - Client P2P NAT requests are now always rejected when connected to a > game server. > > > > > > *From:*Ido Magal > *Sent:* Thursday, February 20, 2014 7:54 PM > *To:* '[email protected]'; > '[email protected]' > *Subject:* CSGO 1.32.3.0 > > > > We hope to have an update ready soon. > > > > Thanks. > > > > _
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