I agree as well, I just assumed my dated server could no longer handle
anything above 20 players.

Hopefully this gets resolved soon :)


On Tue, Jan 14, 2014 at 1:10 AM, Ejziponken - <[email protected]> wrote:

> I can confirm that running CSGO-servers on linux since a patch from last
> year is a bad idea. We had to lower player-slots from 32 players with
> stable 128tic to 20 players to get the stable 128tic.
>
>
>
> ------------------------------
> Date: Mon, 13 Jan 2014 23:02:13 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] Valve bug report regarding XEON cpus and csgo
> servers
>
>
> Hello,
>
> Does anyone have a copy of the old server binaries that do not require the
> new instruction sets as mentioned by the OP?
>
> If so, could you please share? I'd like to test this with our servers.
>
> Thank you,
> cyberdeath
> AtomicZone Lead Server Admin
> On Jan 12, 2014 11:49 AM, "Marc Leuser" <[email protected]> wrote:
>
> I can confirm that the linux performance is pretty poor, i'm running a
> single 10 slot server on an E5-2620 (2 GHz) and the var is above 1.5 most
> of the time, even if there's only 4 players on the server. I've noticed
> that it doesn't matter if I give 1 or 2 CPU cores to the process, it won't
> use more than one anyway. I've also given the process the highest possible
> priority without any effect.
> Even with 1 Player i can see an average of 30% CPU usage which i think is
> really too much. We're talking about a gameserver running almost
> exclusively on that machine.
>
> Are there gurus out there who can tell me if there's any option besides
> using some fancy high-end i7 CPU to host one(!) solid gameserver with var
> <1.0 and 10 players?
>
>
> greetings
>
> Am Sonntag, 12. Januar 2014 16:57 CET, Egner <[email protected]>
> schrieb:
>
>
> H i valve,
> I will try to let you guys know about a nice bug in your srcds application
> regarding XEON cpus and 128 ticks.
> First of all will I say that i am not especially good in English so please
> be kind. I will describe exactly what I have figured out on my own.
> Well, the problem stated when valve send out a update regarding the srcds
> application and changes the linux application and windows application
> 2013-11-15 I believe.
>
> What have then happened after the update? Well the 128 tickrate have been a
> bit unstable also the var value from the server have reached from low value
> to higher. And also has result in a higher cpu usage for more players and
> less.
> Then I have an option to work with some different kind of processors that
> have a newer version of CPUs build.
> My test environment :
>
> *#1 server
> Intel Xeon E5-2620v2 processor*
>
> *#2 server
> Intel Xeon E5-2420 processor*
>
> *#3 server
> Intel i5-4570S hasswell (my own server home)*
>
> *#4 server
> Intel Xeon x5660 (older arch)*
>
> My test I use those following operation systems:
> 1. Linux Debian Weezy (64 bit)
> 2. Windows 2012 server (64 bit)
> 3. I use the same server config on all servers.
>
> Well, first of all I have read about people that say that the windows will
> works mush better with 128 tickrate against linux. But after my results in
> this test I will say that the linux still is a little bit better then
> windows.
>
> I start with the Intel Xeon E5-2620v2 with 32 players with bots.
> My first result was:
> With Linux the var value was about 1.0 - 3.0 and the tickrate was unstable
> and the sv value blinking orange but is not going to red. The server was
> playable but not more than that. The hitbox wasn’t fun!
> With windows on the same setup I got var on the same value as the linux
> does, and the sv value was red its freezing to the death. (that wasn’t
> playable)
> Linux use 100% -133% cpu usage on the process srcds_run but the system not
> even going over 5% cpu of the whole systems capacity.
> Windows use 30% on the process srcds_run but still lag as hell.
> Ok the result here is that the machine is not possible to use all the
> capacity of the cpu is like a wall have been created.
> Well we going forward, so now we going for the #2 server setup. So then we
> look at the results.
> With linux the var value was about 0.8 – 2.8 and the tickrate was unstable
> and going between orange and red. That wasn’t playable.
> With windows the var value was almost the same as the linux do. So that was
> not possible to play.
> And was the problem with the cpu this time, the process use 135 % cpu on
> process but the system is like sleeping.
> And the different here was that cpu was 45% on cpu usage on windows betw
> een
> the newer E5-2620v2 setup so it goes a little bit harder.
> Then we move on to the server 3 setup.
> I was quite surprised when I comes to the hasswell setup, because as soon
> as
> I join the server with 4 – 8 bots and the var value was about 0.8 and the
> ticrate was 128 the whole time.
> Then I believe that that may also be able to handle 32 players. So I decide
> to bring on 32 players on my server with linux and windows setup. And whola
> the process goes like a sunny day!
> Even if the process on top use 135% of cpu in the process, and the server
> use about 30% of cpu total the 32 players works smoth without tickrate
> drop.
> So then I belive that the higher gigahertz does the thing, so I decide to
> try with server 4. Whish has 2.8 Ghz processor. Which is quite higher than
> my server #1 and server #2 setup?
> And then to the result, it was so bad so the players can even go in spawn,
> both in windows and linux. T he process does like they all do 135% on linux
> and about 33 % cpu usage on windows.
> The var value was 2.9 and the sv value was RED 5 -15.
> So then I have to start from the beginning again, because the Gigahertz
> wasn’t a problem! So then I take a deeper look in what cpu instructions my
> Haswell cpu use.
> I decide to look on the cpu instructions on both server #1 and server #2 so
> I have something to compare with. Well to be clear all servers have the
> same
> behavior. So what is the different here?
>
> *This is my cpu instructions from server #1. (E5-2620v2)*
>
> flags: fpu de tsc msr pae cx8 sep cmov pat clflush mmx fxsr sse sse2 ss ht
> syscall nx lm constant_tsc rep_good nopl pni pclmulqdq ssse3 cx16 sse4_1
> sse4_2 x2apic popcnt tsc_deadline_timer aes f16c rdrand hypervisor lahf_lm
> ida arat pln pts dtherm fsgsbase erms
>
> *And this have server #2. (E5-2420)*
>
> flags: fpu de tsc msr pae cx8 se p cmov pat clflush mmx fxsr sse ssss ht
> syscall nx lm constant_tsc rep_good aperfmperf pni pclmulqdq ssse3 cx16e4_1
> sse4_2 x2apic popcnt aes hypervisor lahf_lm ida arat
> As you can see here is that a little different between server #1 and server
> #2, but them have also the same type of issue so we move to that server
> that
> works great.
> *
> Server #4 (I5 - 4570S)*
>
> flags: fpu de tsc msr pae cx8 sep cmov pat clflush mmx fxsr sse sse2 ss ht
> syscall nx lm constant_tsc rep_good nopl pni pclmulqdq ssse3 fma cx16
> sse4_1
> sse4_2 x2apic movbe popcnt tsc_deadline_timer aes f16c rdrand hypervisor
> lahf_lm abm ida arat pln pts dtherm fsgsbase erms
>
> As you can see did this server have an instruction with name : *abm* and
> *fma.*
> If we google this instructions are this part of AMD cpus. So what I am
> think
> is that the server use AMD binaries.
> Link : http://en.wikipedia.org/wiki/FMA_instruction_set
> Link : http://en.wikipedia.org/wiki/Bit_Manipulation_Instruction_Sets
>
> In 1.6 can you see if a server use a hlds_amd64 binaries or hlds_i686
> binaries. But in the new srcds you cant! The name is only srcds_linux.
> I think that the server binaries from my hasswell have to be located as an
> AMD cpu. Then I believe that the AMD have a much better server binaries
> then
> intel has but I can be wrong here!
>
> With this I hope Valve will take a look in to my post and then take a look
> from there development team what them can done wrong since they sending out
> the new update 2013-11-15.
> I have also try to roll back the srcds from 2013-11-15, and with them
> running the server is using alot less cpu then the new version of binaries
> does, even if a player is online or not!
> I have also take a look of the binaries in csgo-ds/bin folder and the
> different between the working version and the bad version is that the size
> is lar ger on the new version, is about 1 mb more and one of the big
> changes
> is in the srcds_linux version and dedicated.so files.
> If you want more information regarding this valve, please contact me!
>
> /thanks Egner
>
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Valve-bug-report-regarding-XEON-cpus-and-csgo-servers-tp6091.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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