I believe the tickrate isn't the real problem, for example, l4d2 runs at
33(or 30, whatever) and i'm still able to play a good and smooth game.

Probably the incorrect hit registration is caused by high interpolation
values.


2013/9/25 The H4x0r <[email protected]>

> REAL competitive matches where everyone is able to sustain 128+ fps and
> every millisecond counts yes 128 tick should be used, but for casual or
> "casual competitive" most of the time there's no real benefits in using 128
> tick over 64 tick though if the server hosting the game can properly hande
> 128 tick and forces people to use the right rates there isn't any real
> downside either.
>
> ------------------------------
> Date: Wed, 25 Sep 2013 09:06:30 -0400
> From: [email protected]
>
> To: [email protected]
> Subject: Re: [Csgo_servers] better processor to run cs go server
>
> That video is only 1 month old. You cannot say with certainty that it only
> amounts to matchmaking servers. Though matchmaking is the ONLY place
> anyone, who isn't borderline stupid, would play competitive counter strike
> on 64 tick server to observe that type of behavior.
> http://www.youtube.com/watch?v=aVmqv3z4gnA This video is 'kind of old'
> but explains perfectly how 64 tick is incapable of being used for
> competitive servers. While you are right in the follow up statements, there
> is no way you can discredit this video's evidence as to the severe problems
> that are occurring in 64 tick servers.
>
>
> On Wed, Sep 25, 2013 at 7:37 AM, The H4x0r <[email protected]> wrote:
>
> Well first of all that video is kind of old, and secondly the only thing
> it shows is how bad the match making servers are or atleast were NOT why
> 128 tick would be better than 64 tick. If the match making servers ran at
> 128 tick at the exact same hardware they run atm there would be even more
> lag and hit detection problems (which are mostly caused by the combination
> of too much clock correction, interpolation and fluctuating pings along
> with weak servers).
>
> > Date: Tue, 24 Sep 2013 19:11:00 -0700
> > From: [email protected]
>
> > To: [email protected]
> > Subject: Re: [Csgo_servers] better processor to run cs go server
> >
> > There are some very obvious differences between 64 and 128 tick that you
> can
> > notice just through general gameplay, and then there's stuff like this..
> >
> > http://www.youtube.com/watch?v=J6u26YTpIF0
> >
> >
> >
> > --
> > View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/better-processor-to-run-cs-go-server-tp5465p5484.html
> > Sent from the CSGO_Servers mailing list archive at Nabble.com.
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
> _______________________________________________ Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to