I believe the tickrate isn't the real problem, for example, l4d2 runs at 33(or 30, whatever) and i'm still able to play a good and smooth game.
Probably the incorrect hit registration is caused by high interpolation values. 2013/9/25 The H4x0r <[email protected]> > REAL competitive matches where everyone is able to sustain 128+ fps and > every millisecond counts yes 128 tick should be used, but for casual or > "casual competitive" most of the time there's no real benefits in using 128 > tick over 64 tick though if the server hosting the game can properly hande > 128 tick and forces people to use the right rates there isn't any real > downside either. > > ------------------------------ > Date: Wed, 25 Sep 2013 09:06:30 -0400 > From: [email protected] > > To: [email protected] > Subject: Re: [Csgo_servers] better processor to run cs go server > > That video is only 1 month old. You cannot say with certainty that it only > amounts to matchmaking servers. Though matchmaking is the ONLY place > anyone, who isn't borderline stupid, would play competitive counter strike > on 64 tick server to observe that type of behavior. > http://www.youtube.com/watch?v=aVmqv3z4gnA This video is 'kind of old' > but explains perfectly how 64 tick is incapable of being used for > competitive servers. While you are right in the follow up statements, there > is no way you can discredit this video's evidence as to the severe problems > that are occurring in 64 tick servers. > > > On Wed, Sep 25, 2013 at 7:37 AM, The H4x0r <[email protected]> wrote: > > Well first of all that video is kind of old, and secondly the only thing > it shows is how bad the match making servers are or atleast were NOT why > 128 tick would be better than 64 tick. If the match making servers ran at > 128 tick at the exact same hardware they run atm there would be even more > lag and hit detection problems (which are mostly caused by the combination > of too much clock correction, interpolation and fluctuating pings along > with weak servers). > > > Date: Tue, 24 Sep 2013 19:11:00 -0700 > > From: [email protected] > > > To: [email protected] > > Subject: Re: [Csgo_servers] better processor to run cs go server > > > > There are some very obvious differences between 64 and 128 tick that you > can > > notice just through general gameplay, and then there's stuff like this.. > > > > http://www.youtube.com/watch?v=J6u26YTpIF0 > > > > > > > > -- > > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/better-processor-to-run-cs-go-server-tp5465p5484.html > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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