Generally 1000Hz kernel overall is running better than 250Hz. The latter
one might use less cpu but is more hurting in certain cases.
-ics
Absurd Minds kirjoitti:
I am currently in the process of switching server machines, and I'm
using it as an opportunity to switch from CentOS 5.6 to Ubuntu 13.04.
My CentOS machine was running a xeon E3-1230 3.2Ghz processor with 8GB
of ram. The Ubuntu machine is using a xeon E3-1230v2 3.3Ghz processor
with 16GB of ram. I have installed all of the same servers but am
getting radically worse performance on the Ubuntu machine even though
it has superior hardware. For example, my 20 slot, 128 tick deathmatch
would never get a variance over 1 even when full, but when I join the
same server on the Ubuntu machine it frequently hits a variance of 4
with just me and 15 bots, and no other players in any of the other
servers.
The only difference between the two besides the OS is that the CentOS
machine had its kernel compiled for 1000hz (since I was originally
running 1000fps CS 1.6 servers on it) and the Ubuntu kernel is
compiled for 250hz (since CS:GO is capped at 128 tick). I have also
installed the 32 bit libraries and not any 64 bit libraries. Is it
possible that either of these two changes have caused the problem?
Is there anything I'm perhaps overlooking that can be causing the
massive performance issue on what is supposed to be a better machine?
I only switched from CentOS to Ubuntu because it is what Valve
considers their official linux distro, so I'm guessing there must be
something I haven't done if Valve likes them so much. Since I've never
used Ubuntu at all, I'm not familiar with it in the slightest.
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