The deployment and finalizing probably takes all day and is released at the
end of the day when work is done for release.


On Wed, May 15, 2013 at 11:11 PM, Nick Castelli <carpediem...@aol.com>wrote:

>  Valve,
>
> I understand that you release patches during normal business hours so you
> can address any issues post-patch, but why don't you release patches during
> off-times?  You like Wednesdays?  Fine.  Release the patch first thing
> Wednesday morning.  Patches are being released during peak hours and it's
> very disruptive.
>
> Nick
>
>
> On 5/15/2013 3:47 PM, Ido Magal wrote:
>
>  The update is now live. Thanks.****
>
> ** **
>
> Release Notes for 5/15/2013****
>
> ** **
>
> [ MAPS ]****
>
> - de_train: Fixed grenade collision bug, other minor bugs.****
>
> ** **
>
> [ MISC ]****
>
> - Added a convar sv_vote_allow_in_warmup defaulting to off and controlling
> whether votes are allowed during warmup.****
>
> - Shooting through a nodraw surface now doesn't count as a gun penetration
> (you can always shoot through nodraw).****
>
> - Consolidated Map Groups in Classic Casual and Demolition modes.****
>
> ** **
>
> ** **
>
> *From:* Ido Magal
> *Sent:* Wednesday, May 15, 2013 3:09 PM
> *To:* 'csgo_servers@list.valvesoftware.com'
> *Subject:* update****
>
> ** **
>
> We hope to have a patch ready shortly.****
>
> ** **
>
> Thanks.****
>
> ** **
>
>
> _______________________________________________
> Csgo_servers mailing 
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>
>
>
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