i can confirm that this issue kills irregularly but ca. 1 or 2 times per
week and if u have luck, the server isnt empty till the "bug" or
whatever is "over"!
/*One thing I've noticed is the locked cvar
steamworks_sessionid_server sometimes gets set to 0 when the server
loses connection to Steam3*/
Which value is "normal"? Should it help to set
"steamworks_sessionid_server " to 1 or 2 or 3 (the normal value) in
autoexec.cfg so not later than mapchange new connected player can join
the server?
Am 14.05.2013 17:19, schrieb Winnie the Pooh:
"Failed to join session" is population killer for small and big
servers alike. Ido has mentioned in the past that This is a known
issue related to Steam client updates, which usually happens on
Tuesday afternoons, PST and unfortunately there is no ETA on a fix.
I was wondering if anyone has developed any tricks or workarounds for
this besides keeping a close eye out for it happening.
One thing I've noticed is the locked cvar steamworks_sessionid_server
sometimes gets set to 0 when the server loses connection to Steam3.
Thanks for any input,
--
-Winnie the Pooh
TimetoKill.net
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