Hello,

Joe, I tested your changes in the Marlin renderer as it works well !


> A quick note on the 2d changes, several constants (and a copy from a
> package-private method from java.lang) were used to initialize a double
> value POWER_2_TO_32; this can be accomplished more directly using a
> hexadecimal floating-point literal.
> >
> > Please review the webrev
> >
> >    http://cr.openjdk.java.net/~darcy/8149896.0/
> ...
> My favourite change is this one:
>
> -    private static final double POWER_2_TO_32 = FloatMath.powerOfTwoD(32);
> +    private static final double POWER_2_TO_32 = 0x1.0p32;
>
> and the removal of the method on FloatMath.
>

I agree it is simpler and exactly what I needed; I wasn't aware of such
literals:
https://blogs.oracle.com/darcy/entry/hexadecimal_floating_point_literals

(I am not a reviewer)

Thanks for the fix,
Laurent

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