On 18/01/2012 08:19, Jonathan Lu wrote:
Hi core-libs-dev,
I found that for some native code of OpenJDK code base, malloc() is
used without including header file stdlib.h, such as following files,
./src/solaris/native/sun/java2d/opengl/GLXSurfaceData.c
./src/solaris/native/sun/java2d/x11/XRBackendNative.c
....
I assume that there's no hacking tricks involved here, right? because
this may cause problem for some C compilers, which assumes 'int' as
the default return type of a function if it cannot find the function's
declaration during compiling. Under such a condition, actual return
result of type 'void*' from malloc() will be converted to 'int', which
may result in truncated pointers in 64bit platforms. If the
application tries to dereference such a broken pointer, error will occur.
Indeed I found some indirect includes of stdlib.h, but there're still
some I do not see a stdlib.h get included from any of the
direct/indirect included headers. I think in order to fix this
problem, two approaches may be considered here,
a) add "#include <stdlib.h>" to every missing .c file.
b) add "#include <stdlib.h>" to a commonly referenced header file,
such as jni_util.h. but it would not be easy to find such a file for
all and creating one is the same as approach a).
But both methods need to change many files, any other ideas about how
to fix it more elegantly?
Thanks and best regards!
- Jonathan
I would suggest bringing this up on the 2d-dev list so that the folks
that maintain this area can help.
-Alan.