It really depends on the amount of time put into the monte carlo algorithm.  It 
was 3 or 4 months of near full time work to get monte carlo stronger than the 
old Many Faces, and it was probably only about 3 kyu when it won the 2008 world 
championship (about 5 more months of part time work).  It took another year or 
so to get it to one dan, and another year or so to get to 3 dan.

 

This is a graph of win rate (5000 playouts, 1000 test games) on 9x9 vs Gnugo by 
my monte carlo version number.  In 2008 during this development I was working 
on it 4 days a week, and doing about 2 test versions a day.  You can see that 
most of the things I tried didn’t work but every once in a while I had a 
breakthrough.  Version 499 was the 2008 world championship entry.  I’m on 
version 1242 now, so development slowed down quite a bit after 2009.

 

 

 



 

> -----Original Message-----

> From: [email protected] [mailto:computer-go-

> [email protected]] On Behalf Of "Ingo Althöfer"

> Sent: Saturday, September 27, 2014 8:09 AM

> To: [email protected]

> Subject: Re: [Computer-go] History of program strength

> 

> Hi Peter,

> 

> this is not exactly what you have been asking for, but the operating mask

> of "Many Faces of Go"-bot gives an interesting judgement by senoir

> programmer David Fotland.

> 

> The levels of play say about strength on 19x19 board:

> 

> * 1-dan (full Monte Carlo, without artificial time limit)

> * 3-kyu (Monte Carlo with 3,000 playouts per move)

> - - - - - - - - - - - - - - -

> * 6-kyu (best level of traditional Many Faces - without Monte Carlo

> techniques)

> 

> So, this would mean a difference of 6 grades between MC and non-MC for

> Many Faces.

> 

> See also the screen shot in the appendix of this mail

> 

> Cheers, Ingo.

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