Suggestion:
Let a strong bot play against itself, let one bot play freely, for tha other
bot let the fist 15 or so moves be played by the strongest human you can get.

Prediction:
The freely playing side with the 'bad' opening will win on average.

Explanation:
As mentioned before, whether a move is good or not depends a lot on the
ability to handle the resulting situations. Bots are strong in all board
unbiased evaluation and not so good in precise end game for which you need
extra knowledge. Therefore a bot can handle all board fighting positions
better than very territorial solid play which is why bots play the opening as
they play it.

Extension:
Vary the number of human initial moves to get extra insight.

Thomas


On Thu, 5 Jun 2014, Marc Landgraf wrote:

I fully agree, that there is almost no difference between playing whatever move 
first. Or even some joseki choices. I never
argued about the game being decided in middlegame. But move 50 is much more 
then that. Or would you argue, that a Cho Chikun
position looks the same as a Takemiya position? And in fact, I think, that low 
territorial games should be much easier to
evaluate for MC-Bots and thus lead to an even stronger play. Pretty much like 
those Lee Changho games in the 90's.  But the
Bots are deluded by the Fata Morgana of huge moyos and will never get to such a 
position. We don't know how Bots perform on
those positions, because they simply never happen. And such tests could 
actually show, if there is a potential improvement of
the bots, when giving them some different starting position into the middle 
game. If there is not... well there is no reason
to even try to enable the bots to play more human-like openings. But if it 
shows, that Bots can activate their inner Lee
Changho, once given a position that enables them to show it... Well, it may be 
worth it to look deeper. 

But until now I have only seen attempts to model such openings in various way, 
but they didn't result in anything
overwhelming. But we have no idea if it is because the bots simply didn't play 
the opening well or if it does not suit their
style later. And that is all I wan to know.



2014-06-05 7:56 GMT+02:00 Petri Pitkanen <[email protected]>:

My hypothesisi is that weird opening is not good or bad objectively, but works 
because it matches the playing style of
moves to come.

 And small differences in opening do not matter much as it is the middle game 
that sets players a part. Difference in
points between 3-4 and 10-4 as 1st move is probably way below one, and in any 
middle game  fights difference between
good and almost good moves is almost always more than 10 points.

So good or bad opening is something that will be an issue once bots are playing 
pro's with 1-2 stone handicap.

In chess I notices load of player buy and read opening books while  at they 
skill level they hardly ever meet an
opponent that will play a know opening past move six. And they lose and win 
games on dropped pieces on fine nuances of
strategy. Similarly in go loads of people study joseki and lose games on not 
reading medium hard tsume-go situations
correctly

Petri



2014-06-04 15:51 GMT+03:00 Marc Landgraf <[email protected]>:
      Hi,another idea crossed my mind lately. We see a lot of Bots play rather 
unconventional fuseki. Sadly it
      looks difficult to know, if those are actually a weakness or a strength 
of certain bots as our human
      judgement is not perfectly accurate here either. Thus I would love to see 
some games, in which the game is
      not started on an empty board, but on positions from professional games 
at around move 50 or 60. (the
      position of course should be not known to the bot before, so no 
preanalysis) For fairness reasons the
      players of course have to play it twice with alternating colors to 
prevent any potential advantage from the
      given board position.

It would be interesting to see, if those Bot fuseki are actually playing into 
the bots strengths or if they are
handicapping the bot, as they would do better with conventional openings, but 
are just unable to play them.

Of course, the best would be, if it would be possible to somehow test it 
against humans of appropriate level, but
I'm not sure, how this could be done. But even some sort of bot tourney with 
this mode would probably be
interesting, even though it would not tell us, what I described above, but 
still the comparison to a normal
tourney may tell something about strengths of certain bots. 

Same could be also done with endgame positions, but finding endgame positions 
that are challenging for the bots
without being predecided on their level is probably rather difficult.



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