Thanks,

threads were set to 8 because of memory problems. My machines have 16GB
and 15GB.
I hoped the playing strenght would not differ too much, as I thought I
fixed the number of playouts. So it might be slower of cause...

At the moment I do not have disagrees about outcomes, but I will keep it
in mind in case of problems. I think all games are resigned...

From the pachi README file coming with the version I use it should use
large patterns, at least it does mention using it and is not mentioning
that I have to turn it on :)

Detlef

Am Donnerstag, den 19.12.2013, 11:17 -0700 schrieb Martin Mueller:
> Are my fuego parameters ok? 
> > opponent_settings2='uct_param_player ignore_clock 1
> > \nuct_param_player
> > max_games '+str(playouts)+'\nuct_param_player resign_min_games 5000
> > \nuct_param_search number_threads 8\nuct_max_memory 8000000000
> > \nuct_param_player reuse_subtree 1'
> 
> Hi Detlef,
> looks OK generally. Some comments:
> 
> 
> In my normal tests I set 
> uct_param_search number_threads 1
> instead of 8, then I run several test games in parallel with the —
> threads option in gogui-twogtp. 
> 
> 
> The reason for single-threaded is that I want to separate “baseline”
> strength comparison from parallel scaling performance. So I want to
> keep the baseline as simple as possible.
> 
> 
> Of course then you need to reduce the memory per player as well. I do
> not know how much weaker the current Fuego is on 8 threads, as
> compared to running single-threaded 8 times longer. It totally depends
> on your hardware too. You can easily measure the raw parallel speedup
> by using the tool fuego/tools/misc/fuego-speed-test.pl
> E.g. 6.5 for 8 threads is not bad in terms of nodes/sec. speedup. But
> strength speedup is less because the parallel algorithm is less
> informed than the sequential baseline.
> 
> 
> Talking of memory, using 8000000000 on a 8GB machine may be a bit too
> much, depending on what else runs on your computer and how large the
> memory footprint of the rest of Fuego is. You don’t want it to start
> swapping. We have used something like 7.3GB for the tree which is
> probably conservative. There is a patch coming up which will reduce
> the memory footprint of Greenpeep style patterns a bit.
> 
> 
> Then of course, once in a while we need to check parallel scaling as
> well, as Markus did for the paper we wrote a long time ago. 
> 
> 
> The other thing I do is I set
> go_rules cgos
> This keeps things simpler for scoring in the end. Other rules support
> in Fuego is a bit flaky. (I am not sure what is the default if you
> specify nothing)
> And I still use GnuGo as a referee, there are always some games where
> the programs disagree in the end. Those end up in the “future work”
> bucket :)
> 
> 
> Martin
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