Hello Detlef,

thans for the interesting data.

A few questions:
* on what board size(s)?
* how many games for which pairings?
* can you provide the "naked" scores (from which you made the graphics)?
* Do you also have results for "oakfoam vs fuego"?

Thanks in advance, Ingo.


> Gesendet: Donnerstag, 19. Dezember 2013 um 10:53 Uhr
> Von: "Detlef Schmicker" <[email protected]>
> An: [email protected]
> Betreff: Re: [Computer-go] Playouts vs playing strength
>
> Hi,
> 
> I want to get more people interested into this scaling, therefore I did
> also some scaling tests fuego against pachi :)
> 
> It is not as bad as oakfoam against pachi, but pachi scales a lot better
> than fuego too. (attached file) To avoid additional complications I set
> the number of playouts to the same value for both opponents. ELO is
> again as defined in CGOS from winning rate.
> 
> 
> I used:
> Pachi version 10.00 (Satsugen)
> 
> fuego 1.1 (does not show a more detailed version)
> 
> with following configuration
> 
> opponent_program2='/home/detlef/fuego-1.1/fuegomain/fuego'
> opponent_settings2='uct_param_player ignore_clock 1\nuct_param_player
> max_games '+str(playouts)+'\nuct_param_player resign_min_games 5000
> \nuct_param_search number_threads 8\nuct_max_memory 8000000000
> \nuct_param_player reuse_subtree 1'
> 
> opponent_program3='/home/detlef/pachi/pachi -d 0 -t ='+str(playouts)+'
> -r chinese threads=8,max_tree_size=2048,pondering=0,pass_all_alive '
> opponent_settings3=''
> 
> taken from a CLOP like python file.
> 
> 
> For oakfoam I tried to optimize a number of parameters which I thought
> are relevant to scaling (progressive widening, ucb_c weighting of random
> moves in playouts), but none of them was as relevant as I thought :(
> 
> I hope I did not understand the playout number parameters wrong in pachi
> and fuego.
> 
> To me it seems there is a lot of potential in scaling, not only for
> oakfoam...
> 
> I read fuego and pachi mailing list too, if it is not of too much
> interest here, we might change the mailing list:)
> 
> Detlef
> 
> 
> 
> Am Samstag, den 23.11.2013, 11:32 +0100 schrieb Detlef Schmicker:
> > Just to let you know:
> > 
> > I did a comparison of the playings strength vs. playouts.
> > 
> > This time I used 4 times the oakfoam playouts for pachi
> > (eg. 1000 for oakfoam 4000 for pachi)
> > 
> > The graph shows how bad we become (in comparison) with more playouts:(.
> > >From the games the first impression is, that the joseki becomes worse
> > with more playouts e.g.
> > 
> > http://www.physik.de/playouts2.pdf
> > The plot is 1050 games fitted with a 5th order polynome. The borders of
> > the plot are not statistical significant!
> > 
> > Thanks for every hint :)
> > 
> > Detlef
> > 
> > 
> > Am Montag, den 18.11.2013, 22:45 +0100 schrieb Detlef Schmicker:
> > > Am Montag, den 18.11.2013, 21:11 +0100 schrieb Petr Baudis:
> > > > On Sun, Nov 17, 2013 at 03:11:22PM +0100, Erik van der Werf wrote:
> > > > > make sure Pachi isn't doing any kind of pondering in the
> > > > > background.
> > > > 
> > > >   Indeed, Pachi will ponder by default. Turn pondering off by passing
> > > > 
> > > >         pondering=0
> > > > 
> > > > on the commandline.
> > > 
> > > Thanks a lot for the hint!!! From the command line documentation I
> > > thought pondering is off by default.and I did not check it:(
> > > 
> > > 
> > > > 
> > > > > pachi -d 0 -t =4000 -r chinese threads=1,max_tree_size=2048
> > > > 
> > > >   Also, it may be worth passing pass_all_alive unless you are doing a
> > > > sophisticated scoring procedure, to make sure Pachi captures all dead
> > > > groups at the end of the game.
> > > > 
> > > >   P.S.: Do your results imply that on 4000 playouts/move, oakfoam is
> > > > quite stronger than Pachi now? I'd love to hear more. :) How does the
> > > > playout speed compare?
> > > 
> > > Yes, we play even with 1000 against this settings. But I did not take
> > > pondering into account, as I thought it is turned off. Therefore I do
> > > not know if pachi really played 4000 playouts, as I thought.
> > > 
> > > We have a little less than 1000 playouts/core/second. And my main aim is
> > > to get the iPad version strong, therefore the strength with lower
> > > playouts is more important to me.
> > > 
> > > I did not optimize parameter against pachi alown, I started running clop
> > > with three opponents gnugo level 10, pachi with this setting and 
> > > 
> > > /home/detlef/fuego-1.1/fuegomain/fuego
> > > 
> > > with setting
> > > uct_param_player ignore_clock 1
> > > uct_param_player max_games 3000
> > > uct_param_player resign_min_games 5000
> > > uct_max_memory 300000000
> > > 
> > > All 4 programs have comparable strenght than.
> > > 
> > > Always happy to share any idea:)
> > > 
> > > Detlef
> > > 
> > > 
> > > > 
> > > 
> > > 
> > > _______________________________________________
> > > Computer-go mailing list
> > > [email protected]
> > > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
> > > 
> > 
> > 
> > _______________________________________________
> > Computer-go mailing list
> > [email protected]
> > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
> > 
> 
> _______________________________________________
> Computer-go mailing list
> [email protected]
> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to