> I don't think it is wrong. I do think it is inadvisable. You are > trusting the server's score-counter to count in the way that you > expect, when there are dead groups on the board and it can reasonably > assume that there are no dead groups on the board. > > For instance, in the position shown, it counted B2 as a point for > White, even while it was regarding the black stones at C1 and C3 as > alive. Did your code _know_ it was going to do that?
I think the scoring rules in the clean-up phase are pretty clear (and even simpler than in the normal playing phase). After two consecutive passes in the clean-up phase it says that all stones are regarded as alive. It is just dangerous to continue play only to further clarify the situation. I think it's more likely that you might lose on time because of a network lag or some yet undiscovered bug in your engine (or the server/gtpClient) than that you might lose because the server will count wrong. Especially when playing with a cluster there are plenty of possibilities to crash :/ This is at least the reason why Gomorra also passes as early as possible, when the game is won following the KGS rules. And in the past the tournament report often said about such games that Gomorra failed to correctly cleaning up the board, but won anyway. This was for the reason given above. Congratulations to CrazyStone! Thank you Nick for the report! - Lars -- Lars Schaefers Computer Engineering Group of Prof. Dr. Marco Platzner Paderborn Center for Parallel Computing, University of Paderborn Pohlweg 47-49, 33098 Paderborn, Germany Tel: +49 (0)5251 60 4341, Fax: +49 (0)5251 60 5377 Office: Building O 3.119 _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
