There seems to be little mention of CGOS. I always thought that CGOS was one of the most useful ways to test program strength.
Cheers, David G Doshay [email protected] On 1, Sep 2013, at 4:36 AM, Petr Baudis <[email protected]> wrote: > Hi! > > On Sun, Sep 01, 2013 at 11:18:57AM +0200, Detlef Schmicker wrote: >> As I do not like using self play, I think of running 7 instances on KGS >> with 10000 playouts per move for CLOP. This should lead to even more >> games per hour, as the humens are doing the opponent move and not using >> my CPU time:) >> >> Comments? > > I think automated tuning against humans is still unexplored, perhaps > except some experiments of Hideki-san, I'm not sure. I'd be interested > to hear your experiences if you try this - I'd be worried about great > amount of noise due to the strength variation of human opponents; > besides different strenght/weakness mixes, you will not be playing just > 1d humans all the time. > > Petr "Pasky" Baudis > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
