Thank you very much for that link Aja. it will certainly be helpful. I just discovered another very helpful document on the matter: http://users.soe.ucsc.edu/~glin/docs/Fuego_Fall09Report.pdf
I leave it here in case someone else needs that information too. David 2013/6/24 Aja Huang <[email protected]> > 2013/6/24 David Briemann <[email protected]> >> >> I'm beginning to think that I didn't understand the tree search part >> correctly. You say the tree search generates moves too. I thought moves >> were only generated in playouts and the tree search part was to follow >> already played lines until it reaches a position which has not been played >> out. Probably that's the location were I have too look into. >> > > To understand the framework of Fuego, this paper is a good start > > Fuego - An Open-Source Framework for Board Games and Go Engine Based on > Monte Carlo Tree Search > http://webdocs.cs.ualberta.ca/~mmueller/ps/fuego-TCIAIG.pdf > > particularly Section 3 The Fuego Engine, where it describes Fuego's > playout policy and the full-board MCTS generator. > > Aja > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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