Thank you very much for that link Aja. it will certainly be helpful.

I just discovered another very helpful document on the matter:
http://users.soe.ucsc.edu/~glin/docs/Fuego_Fall09Report.pdf

I leave it here in case someone else needs that information too.

David


2013/6/24 Aja Huang <[email protected]>

> 2013/6/24 David Briemann <[email protected]>
>>
>> I'm beginning to think that I didn't understand the tree search part
>> correctly. You say the tree search generates moves too. I thought moves
>> were only generated in playouts and the tree search part was to follow
>> already played lines until it reaches a position which has not been played
>> out. Probably that's the location were I have too look into.
>>
>
> To understand the framework of Fuego, this paper is a good start
>
> Fuego - An Open-Source Framework for Board Games and Go Engine Based on
> Monte Carlo Tree Search
> http://webdocs.cs.ualberta.ca/~mmueller/ps/fuego-TCIAIG.pdf
>
> particularly Section 3 The Fuego Engine, where it describes Fuego's
> playout policy and the full-board MCTS generator.
>
> Aja
>
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