as far as I remember, Martin presented a few years ago an improvement **in
terms of success rate** for a method with a slight bonus **for >0.5 margin
wins** in Fuego. I don't remember the details...
Olivier


2013/5/31 Woody Folsom <[email protected]>

> This happens because most MCTS engines assign the same value (reward) to a
> terminal board state regardless of the margin: e.g. 1 point for a win and 0
> points for a loss.  Thus, my program would pick a move that has an
> estimated 75% chance of winning by an average of 0.5 points over one that
> has an estimated 74% chance of winning by 1.5 points.  One could change
> this behavior by assigning a higher reward to a winning board state with a
> larger margin, but then a competent player could draw the computer into
> making very risky moves that appear to potentially have a huge payoff.
>
> Woody
>
>
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