Hi Nick, Thanks for replying!
So what decides who has won? Let's say, the search is to the "end" (which, I agree, is a vague definition) and both players all pass. In this situation, I'm given a board with stones, how do I decide who has won? w.r.t. search.... My intuitive thinking (again, I have not done any work before) suggests that most people here grows a search tree, At the tip of the search tree, the leaf, is a board with some stones. I assume we need to score this leaf to decide black or white is in favor, right? So my original question is actually: how do you decide a board with some stones is in favor for black or for white, do you give +1, -1, or a number within a range? Sorry to repeat myself, hopefully this is a little bit clear? The intention to my questions is to getting some reading materials to get me started. Thank you, Chun On Fri, Mar 29, 2013 at 3:03 PM, Nick Wedd <[email protected]> wrote: > On 29/03/2013 18:08, Chun Sun wrote: > >> Hi all, >> >> I'm very new to this area. Actually, just subscribed. >> >> I'm seeing a lot of Monte-Carlo search related algorithms being >> discussed here and previously and this is all great! However, I can't >> help wondering what evaluation function do you use in the end? >> > > Unless I have totally understood "Monte-Carlo" ... "in the end" means > "after both players have passed", and the evaluation function is who > has won. > > Nick > > >> All I know available is gnugo's score estimate. >> >> Do we have anything else? Any research papers on this topic? >> >> Thank you! >> Chun >> >> >> ______________________________**_________________ >> Computer-go mailing list >> [email protected] >> http://dvandva.org/cgi-bin/**mailman/listinfo/computer-go<http://dvandva.org/cgi-bin/mailman/listinfo/computer-go> >> >> > > -- > Nick Wedd > [email protected] > ______________________________**_________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/**mailman/listinfo/computer-go<http://dvandva.org/cgi-bin/mailman/listinfo/computer-go> >
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