All mcts programs have trouble with the positions near the end.  The group
in the center has miai for two eyes.  Same for the group at the top.  The
upper left side group has one big eye shape.  For all three groups the
playouts sometimes kill them.  The black stones are pretty solid, so the
playouts let them survivie.  SO even at the end, zen has 50% win rate, MFGO
has 60%, and pache has 70% win rate for blasck.

The CS game doesn’t have this problem.

David

> -----Original Message-----
> From: [email protected] [mailto:computer-go-
> [email protected]] On Behalf Of Mark Boon
> Sent: Wednesday, March 20, 2013 12:50 PM
> To: [email protected]
> Subject: Re: [Computer-go] Some CrazyAnalysis of Zen game
> 
> On Wed, Mar 20, 2013 at 9:14 AM, "Ingo Althöfer" <[email protected]>
> wrote:
> > Question to stronger go players: Where do you think started Zen's
> > problems?
> >
> > Cheers, Ingo.
> 
> I hardly play anymore, but I'm maybe still strong enough to comment on
> computer games :)
> 
> I think trouble started by taking on the white group at the top too
> strongly, culminating in a terrible move at B 50. I think B should have
> extended at R7 instead.
> 
> Next, B desperately tries to surround the center, but plays elsewhere on
> crucial moments.  B 78 should have been at N12, B 86 at M4. When B plays
> 92 I don't know what to say. Anywhere else seems better, but maybe the
> game was already lost by then. When W captures at 103, the game looks
> totally over to me. Still, four handicap is a lot, so there might have
> been a small chance had B played 104 at R3 or so, but it seems unlikely.
> 
> Mark
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