You can also look at OpenKaya for a JS implementation of the scoring algorithm. Works wonders on Kaya.https://github.com/conanbatt/OpenKaya
On Fri, Feb 8, 2013 at 5:46 PM, Rémi <[email protected]> wrote: > Hy, > > There are a lot of interesting papers on UCT and selection strategies ... > But it's harder to find information about the more 'pragmatic' side of > computer-go. > > How do you score a go board? > What would be a faster algorithm to score a go-board? > Could you pre-calculate and accumulate some information early in the game > (on every move), knowing you're going to evaluate the board many times? > When do you decide to finish/score the game? > > Also, what are some of the languages used besides C(++)? Does anyone work > in something like java or a functional language? > > Rémi de Zoeten. > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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