Improves reply: > Hi Cameron, hi Jonas, > > thanks for your feedback. > > > You might try some of the RAVE counter-examples, such as the following > > position from Martin Mueller (White to move): > > http://www.cameronius.com/research/go-rave-blunder-1.pdf > > > > It's a seki position in which FUEGO chooses the correct move B2 without > > RAVE, but the incorrect move D9 with RAVE enabled. >
I translated this position in sgf. Programmers can find it at http://www.althofer.de/mueller-rave-blunder-1.sgf and may try with their bots. Wiht my commercial bots I can not see what is happening. > > Not sure whether this will translate to the bizarre MC behaviour that > > you're looking for, but it's worth a shot... > > Here is the first little game where we found the anomaly of pure MC. > > http://www.althofer.de/pure-mc-anomaly.jpg > > DSR stand for "Double Step Race". > The important part is in the upper lane. Each player (White and Black) > has one stone there. Stones move to the right, either single or double > steps. The first to reach his goal square (with the frame in white and > black, respectively) is winner. > In the lower part each player has one more stone and 16 black holes > around it. This stone may jump in one of the black holes and will not > return from there. > > Every player with (human) intelligence will never move the lower stone, > but only run with his upper guy. But MC(8) gets more than 50 % against > MC(16) under fair conditions (each player gets the first move in > half of the games). Orange color marks the pairings where the side with smaller MC-parameter has the best performance. After this initial example we found many other games, even whole families of games where the side with smaller parameters achieves almost 100 % of wins. Regards, Ingo. _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
