Hi There have been known incidents of bots playing, wanting to play a superko. This move was rejected by the server, causing the bot to time-out, in an otherwise favorable position.
It might be possible to ignore superko, and in case the best move causes a superko and is rejected to play the second best move etc. until a non-superko move is encountered. This could cause a lot of extra computation time in an otherwise illegal move. Moreover it could cause your MC tree to cycle through a superko. Experiments would have to show whether the gained computation time is worth the risk. Kind regards Lukas On Wed, Jun 6, 2012 at 1:34 PM, folkert <[email protected]> wrote: > Hi, > > Should a bot understand and handle super ko to be able to play on CGOS? > > > Thanks, > > Folkert van Heusden > > -- > Nagios user? Check out CoffeeSaint - the versatile Nagios status > viewer! http://www.vanheusden.com/java/CoffeeSaint/ > ---------------------------------------------------------------------- > Phone: +31-6-41278122, PGP-key: 1F28D8AE, www.vanheusden.com > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
