Hi

There have been known incidents of bots playing, wanting to play a superko.
This move was rejected by the server, causing the bot to time-out, in an
otherwise favorable position.

It might be possible to ignore superko, and in case the best move
causes a superko
and is rejected to play the second best move etc. until a non-superko
move is encountered.
This could cause a lot of extra computation time in an otherwise illegal move.
Moreover it could cause your MC tree to cycle through a superko.

Experiments would have to show whether the gained computation time is
worth the risk.

Kind regards

Lukas

On Wed, Jun 6, 2012 at 1:34 PM, folkert <[email protected]> wrote:
> Hi,
>
> Should a bot understand and handle super ko to be able to play on CGOS?
>
>
> Thanks,
>
> Folkert van Heusden
>
> --
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