Correct scoring of arbitrary positions is very difficult because of the life and death analysis required.
You don't say if you want to score final positions from human games, or any arbitrary positions during a game, or only positions that are finished under CGOS or similar rules, where it is safe to assume that stones on the board are alive. The last one is trivial to score. The others are very difficult. That's why Monte carlo works so well, since it only tries to score trivial positions. David > -----Original Message----- > From: [email protected] [mailto:computer-go- > [email protected]] On Behalf Of Nicolas FRANCOIS > Sent: Sunday, May 27, 2012 10:36 AM > To: [email protected] > Subject: [Computer-go] New programmer > > Hi. > > I've been studying computer go for a while now, and would like to > experiment on some ideas. I have one (well, in fact, two) big problem > though : I can't figure out how to write a correct scoring procedure, > which, I think, is linked to the problem of life and death. > > Could you give me some advices on readings on those subjects > (especially deciding life and death), or some examples of well written > codes on the same subject ? > > Thank you. > > \bye > > -- > > Nicolas FRANCOIS | /\ > http://nicolas.francois.free.fr | |__| > X--/\\ > We are the Micro$oft. _\_V > Resistance is futile. > You will be assimilated. darthvader penguin > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
