I have code that detects several black moves in a  row at the start of the
game, and sets the proper handicap property for the engine.

David

> -----Original Message-----
> From: [email protected] [mailto:computer-go-
> [email protected]] On Behalf Of ds
> Sent: Saturday, January 21, 2012 2:26 AM
> To: [email protected]
> Subject: [Computer-go] KGS, gogui and handicap stones
> 
> Hi,
> 
> sounds simple, but I could not figure out:
> 
> If I load a game from kgs with gogui, my engine is not informed about
> the handicap stones. Therefore it counts wrong? Is there a workaround?
> 
> Thanks
> Detlef
> 
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