> I had the same problem with Many Faces until recently, and I think
> Aja fixed it in Erica also.  The symptom is pretty clear: an
> important ko appears and the program starts playing ko threats rather
> than starting the ko.

Hello David,
Did you fix this with a high-level heuristic? E.g.
  If(MoveIsKoThreat() && !KoOnBoard())ChooseSecondBestMove()

Or did you fix it by tuning the MCTS algorithms, or something like that?

Darren


-- 
Darren Cook, Software Researcher/Developer

http://dcook.org/work/ (About me and my work)
http://dcook.org/blogs.html (My blogs and articles)
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