> I had the same problem with Many Faces until recently, and I think > Aja fixed it in Erica also. The symptom is pretty clear: an > important ko appears and the program starts playing ko threats rather > than starting the ko.
Hello David, Did you fix this with a high-level heuristic? E.g. If(MoveIsKoThreat() && !KoOnBoard())ChooseSecondBestMove() Or did you fix it by tuning the MCTS algorithms, or something like that? Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/work/ (About me and my work) http://dcook.org/blogs.html (My blogs and articles) _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
