I see the idea. Gather stats for the best go playing programs, put the figures into CLOP. Hey presto! You now know exactly how many lines of code the perfect Go playing program needs.

Seriously, when comparing source code sizes for different implementations of the same thing, it's often helps if you strip out comments and then compress the code. This removes size differences caused by style issues such as comments, indentation and identifier length etc. Of course comparing size of binaries also gets round these problems, but you can run into difficulties with libraries.

Raffles

On 09/01/2012 02:51, terry mcintyre wrote:
Go programs can have databases too. They can be a compact representation of information which might otherwise be a large amount of case-specific code.
Terry McIntyre <[email protected]>

Unix/Linux Systems Administration
Taking time to do it right saves having to do it twice.

    ------------------------------------------------------------------------
    *From:* Michael Williams <[email protected]>
    *To:* [email protected]
    *Sent:* Sunday, January 8, 2012 3:13 PM
    *Subject:* [Computer-go] Lines of code

    Has there been any studies into the number of lines of code in the
    top chess/go programs over time?  Another measure would be bytes
    of executable or bytes of executable+data.  Obviously the latter
    grows in chess with endgame databases, so maybe that's less
    interesting.

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