On 03.01.2012 12:25, Petr Baudis wrote:
What is "blunder rate"?

The blunder rate is the average number of blunders per game. A blunder is a mistake that is a) big and b) the player could have avoided rather easily by thinking a bit more and given his go insight.

When you watch a professional review of
a high dan amateur game, there certainly does seem to be a lot of
"blunders".

I am not speaking of ordinary mistakes (like choosing a wrong direction) but of blunders (like overlooking an atari in three moves). While the difference between ordinary mistake and blunder is hard to define, I can always identify either in my games because there is a quantum jump between the different levels of mistakes.

Isn't it a matter of perspective? :-)

No. It is a matter of proper usage of the phrases "ordinary mistake" and "blunder".

It is not as bad as Nihon Kiin certificates for programs
Wow, did that ever happen?!

I though it was like that when the programs were about 9k but given 3k certificates.

Do you have any precise idea in mind that would allow reasonable number
of (strong) people to play a program, avoid clicking matches and be
friendlier to the humans?

Play for the humans real world games. Ask players of appropriate strength. Assign match schedules.

Do you know a tournament where a program can enter?

I agree that it requires work.

--
robert jasiek
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