I have been running Fuego 0.4.1 and Mogo3 on CGOS 9x9 for many thousands of games. Here is the data:
Fuego0.4.1-100K,p 2657 Fuego0.4.1-30K,p 2520 Fuego0.4.1-10K,p 2376 Fuego0.4.1-3K,p 2205 Fuego0.4.1-1K,p 2024 Fuego0.4.1-300,p 1756 Mogo3MC90K,p 2428 Mogo3MC30K,p 2304 Mogo3MC10K,p 2169 Mogo3MC3K,p 2008 Mogo3MC1K,p 1823 From: [email protected] [mailto:[email protected]] On Behalf Of Olivier Teytaud Sent: Thursday, November 17, 2011 11:11 PM To: computer-go Subject: [Computer-go] level of MCTS programs depending on the number of sims in 9x9 (unlimited time setting for humans) Hi; Does anyone roughly know the level of a MCTS program in 9x9 depending on the number of simulations per move ? I know there are plenty of drawbacks to any such correspondence, that it depends on your style, on the time settings (I here assume the human has very long time...) and so on, but any rough estimate would be better than nothing :-) I would roughly say: 500 simulations = KGS 10 kyu 3 000 simulations = 5 kyu 15 000 simulations = KGS 1 Dan 3 000 000 simulations = pro level ...but I have no clear idea of this :-) (please don't spend too much time on the 1000 reasons for which such a correspondance does not make too much sense, we all know it :-) ) Best regards, Olivier
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