> it is in the paper mentioned later in the posting.
>
> http://arxiv.org/PS_cache/math/pdf/0508/0508580v2.pdf
>
>
Ok; the result is really surprising to me; this is really great.
But I remember your 95 (or 94 maybe...) paper
on "sparse" approximate Nash equilibria, I know you publish surprising (and
true!) results :-)

With the recent tradition of submitting crazy papers for testing reviewers,
I understand that the reviewer
want to double- or triple-check :-)

By the way, we have a proof of a fast algorithm for finding sparse Nash
equilibria (when the exact
Nash is sparse), faster than the algorithm by Grigoriadis & Khachian (which
finds approximate Nash equilibria
in time O(KlogK/epsilon^2) for a KxK matrix game with precision epsilon.
This is not so far from the "computer-Go" topic, as a funny application
would be Batoo, this Korean version of Go in which both players
setup some initial stones. Unfortunately,  Batoo has other complicated
things like the hidden stone to be played once in the game, but for fun one
can consider just the part of Batoo in which both players setup some
initial stones before starting the game :-)

Some Batoo players or computer-players here ?

Best regards,
Olivier
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