pretty interesting, don.

the generally accepted strategy among humans in high handicap games is
either to wait for errors and then punish them mercilessly, or to pick
fights, since the stronger player is generally a much better fighter.

the idea is generally to take advantage of these differences between
strong and weak players: the strong player can estimate the value of
groups better, estimate the value of ko threats better, plays much
closer to perfect yose, and will win more than half of dogfights (i
think of a dogfight as something that fits on a 9x9 or slightly larger
board and doesn't involve much of the rest of the board).

the way this is often _described_, on the other hand is that white
must make "unreasonable" moves. (i.e. provoking fights that he has no
business thinking that he can win except that he's a better fighter).

s.
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