Don wrote in a previous thread**:
"If you want to write a strong go program, the primary goal has to be to win the game"
however in my view this has yet to be shewn, and is not given.

The primary goal is to understand and communicate the process,
and by refining and improving these methods, one outcome may be improved win-rates.

This necessarily requires a good understanding of the human condition, not merely the rules of Go and aptitude in computer studies or AI.

A strong program is not necessarily a good teacher, and for this reason alone will naturally hiatus. Whereas a good teaching program will more easily be developed in conjunction with our improving understanding.

I firmly believe that Go presents a good model for broadly improving our understanding of educational methods, relating to complex adaptive processes; and for this reason strongly encourage developers to consider how they present their underlying data. The web is a great disseminator for sharing such data, and json is easy to understand and use, and it may be that developers create a specification to describe such Go data, to enable and enhance external testing and verification.

peepo.com with pachi now provides a range of comments on moves, as well as territory evaluation, hints, current score, stones in atari and more.

regards

Jonathan Chetwynd
http://www.peepo.com

** http://www.mail-archive.com/[email protected]/msg03657.html
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