Hi Daniel,
AGZ paper: greedy player based on policy network (= zero look-ahead) has an 
estimated ELO of 3000 ~ Fan Hui 2p.
Professional player level with Zero look-ahead. For me, it is the other 
striking aspect of 'Zero' ! ;-)
IMO, this implies that the NN has indeed captured lots of tactics. Even if 
tactics may not be as important in go as in chess, it still matters a lot, not 
just in capturing races. It is often at the foundation of the value of a 
position (e.g.: life & death status of a group; "value of this position is X 
because there exist sequences such that this black group can either live or 
link").
Hard to imagine 2p level without a great deal of tactics, just strong 
positional judgment. Practicaly, for MCTS guided by policy and value networks, 
this means the policy networks has to assign good prior to tactical moves.
BR,Patrick


-------- Message d'origine --------
De : computer-go-requ...@computer-go.org 
Date : 20/12/2017  01:57  (GMT+01:00) 
À : computer-go@computer-go.org 
Objet : Computer-go Digest, Vol 95, Issue 24 


Message: 1
Date: Tue, 19 Dec 2017 16:26:00 -0700
From: Dan <dsha...@gmail.com>
To: computer-go@computer-go.org
Subject: [Computer-go] mcts and tactics
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Hello all,

It is known that MCTS's week point is tactics. How is AlphaZero able to
resolve Go tactics such as ladders efficiently? If I recall correctly many
people were asking the same question during the Lee Sedo match -- and it
seemed it didn't have any problem with ladders and such.

In chess and shogi, there is lots of tactics and plain MCTS as used in
AlphaZero shouldn't perform well (one would expect), but apparently
AlphaZero didn't seem to have a problem in that regard against stockfish.
First of all, I think that AlphaZero is resolving tactics by growing its
MCTS tree very rapidly (expand after each visit) -- some people thought
initially that NN may have some tactics in it but I don't believe it can do
better than a quiescence_search. Tactics requires precise calculations with
moves that maynot make sense (sacrfice) -- apparently AlphaZero's
positional understanding led it to be superior in this regard as well.

My simple MCTS chess engine (single thread) is now better in tactics than
it used to be (after removing the rollouts), but it is still far far from
the tactical ability of alpha-beta engines with LMR+nullmove. What do you
think is AlphaZero's tactical strength coming from ? I am guessing parallel
MCTS with larger exploration coefficient for each thread -- this should
explore  enough not so good moves closer to the root not to miss sshallow
tactics.

I just wanted to know the opinions of the MCTS experts.


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