[Apologises for multiple postings]
Call for Papers
IEEE Transactions on Games (ToG)
Special Issue on Game Competition Frameworks for Research and Education
Editors: Jialin Liu, Diego Perez-Liebana, Tristan Cazenave, Ruck Thawonmas
Submission Deadline: 8 January 2018
Games are an ideal domain to study computational intelligence methods because
they provide affordable, competitive, dynamic, reproducible environments
suitable for testing new search algorithms, pattern-based evaluation methods,
or machine learning concepts.Diverse game competitions have been designed for
different research purposes and some of them have been successfully organised
for 10 years, such as the game Go competition series and PacMan competition
series. The past game competitions organised in conferences, industry or as
private leagues have covered various games, from single-player board/video
games to real-time strategy games. In different competitions, the participants
are invited to submit an agent to play a specific game or a set of unknown
games without intervention of human at least as good as professional human
players, or to submit an agent to design a game or game rules. These have not
only received submissions from academic institutions, but also attracted the
attention of the games industry. Dozens of universities have used different
game competition frameworks in modules of Game Design, Artificial Intelligence
or Machine Learning.
The following is a list of suggested, not exclusive, competitions for this
special issue:
Angry Birds Level Generation
Computer Game Olympiads (including Chess, Amazons, Backgammon, Bridge, Chinese
Chess, Dots and Boxes, Draughts, Go, ...)
Dota2 Bot
Fighting Game AI
Game Data Mining
General Video Game AI
Geometry Friends Cooperative Game AI
microRTS AI
Ms. Pac-Man Vs Ghost Team
Showdown AI
StarCraft AI
Text-Based Adventure AI
Visual Doom AI
We invite the submission of papers about high quality work on game competition
frameworks, entry submissions, their use as research testbeds to obtain novel
experimental results, or as educational and teaching material. Regular, short
and letter papers are invited to this special issue, with the following
suggestion for these lengths:
Letter papers detailing use of competitions as educational or teaching material
OR describing competition entries;
Short papers with a technical description of the game competition framework
(including link to the released code of the benchmark) OR a description of
competition entries;
Regular papers describing work using a competition benchmark as a research
environment for novel experimental results, OR description of the game
competition including analysis of the top entries and final results.
Competition organisers and participants are encouraged to communicate and
collaborate with each other to avoid duplicating descriptions of framework,
rules, entries, etc. For more information, see the special issue webpage
<http://gameai.eecs.qmul.ac.uk/si-tog/>.
Authors should follow normal TOG guidelines for their submissions, but clearly
identify their papers for this special issue during the submission process.
Extended versions of previously published conference or workshop papers are
welcome, provided that the journal paper is a significant extension, and is
accompanied by a cover letter explaining the additional contribution. See here
<http://cis.ieee.org/ieee-transactions-on-computational-intelligence-and-ai-in-games.html>
for author information and page length limit.
* From 1st January 2018, the journal IEEE Transactions on Computational
Intelligence and AI in Games (TCIAIG) will be called IEEE Transactions on Games
(ToG).
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