So I will start to create software, and if someone want to use it you
will be free as free software, and I already found someone

who is ready to host the server side.

From a practical point of view, I will use public key signing to
distribute go software (binary or source), so I will ask the author to
sign it and give me their public key.

Xavier Combelle


Le 12/01/2017 à 11:04, Gian-Carlo Pascutto a écrit :
> On 11-01-17 18:09, Xavier Combelle wrote:
>> Of course it means distribute at least the binary so, or the source,
>> so proprietary software could be reluctant to share it. But for free
>> software there should not any problem. If someone is interested by my
>> proposition, I would be pleased to realize it.
> It is obvious that having a 30M dataset of games between strong players
> (i.e. replicating the AlphaGo training set) would be beneficial to the
> community. It is clear that most of us are trying to do the same now,
> that is somehow trying to learn a value function from the about ~1.5M
> KGS+Tygen+GoGoD games while trying to control overfitting via various
> measures. (Aya used small network + dropout. Rn trained multiple outputs
> on a network of unknown size. I wonder why no-one tried normal L1/L2
> regularization, but then I again I didn't get that working either!)
>
> Software should also not really be a problem: Leela is free, Ray and
> Darkforest are open source. If we can use a pure DCNN player I think
> there are several more options, for example I've seen several programs
> in Python. You can resolve score disagreement by invoking GNU Go --score
> aftermath.
>
> I think it's an open question though, *how* the games should be
> generated, i.e.:
>
> * Follow AlphaGo procedure but with SL instead of RL player (you can use
> bigger or smaller networks too, many tradeoffs possible)
> * Play games with full MCTS search and small number of playouts. (More
> bias, much higher quality games).
> * The author of Aya also stated his procedure.
> * Several of those and mix :-)
>

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