yes, it is an unusual configuration, deliberately so, because its emphasis is on the thought processes of the commentators rather than just the bland sequence of moves 1,2,3,4 etc; if you only want to see the main line, you can find it on gogameguru.com.
in my sgf, the branches are organised by time and by logical progression, so we can follow the thoughts of the commentators before a move is played, and those they made afterwards, although sometimes i have put postmatch comments before the main line, where they are intended by the commentators to be tutorial in nature, so you can see why the players chose the moves they did in context. it's not hard to find the main line (the actual game); it's the longest branch, which is easy to see if you have a tree viewer open on the side. i appreciate it would be hard to navigate in the dark without being able to see the tree as well On 16/04/2016, Igor Polyakov <weiqiprogramm...@gmail.com> wrote: > it bothers me that the main line is not the main line > > On 2016-04-15 23:35, djhbrown . wrote: >> <http://lcipm.blogspot.com.au/> = Go talking software >> (featuring coalesced expert commentaries on Alphago's mistake in game 4 >> and a suggestion for an enduser-useful variation network editor >> student programming project) >> _______________________________________________ >> Computer-go mailing list >> Computer-go@computer-go.org >> http://computer-go.org/mailman/listinfo/computer-go > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go -- patient: "whenever i open my mouth, i get a shooting pain in my foot" doctor: "fire!" http://sites.google.com/site/djhbrown2/home https://www.youtube.com/user/djhbrown _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go