Computer Games Workshop at IJCAI 2016, July 2016
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Description
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A workshop on computer games is to be held at IJCAI 2016 in New York City, USA. 
It is planned to publish the proceedings with Springer in their Communications 
in Computer and Information Science series (CCIS). The topics of the workshop 
concern all aspects of artificial intelligence for computer games. This 
includes:

    Monte-Carlo methods
    Heuristic search
    Board games
    Card games
    Video games
    Perfect and imperfect information games
    Puzzles and single player games
    Multi-player games
    Serious games
    Combinatorial game theory

Important Dates
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Paper Submission Deadline:        April 18th 2016
Acceptance Notification:              May, 18th 2016
Final Papers:                                       June, 8th 2016

Paper Submission Requirements
-----------------------------
Papers of 10 to 15 pages in LNCS format are preferred. The file format for 
submission is PDF. Submitted papers should be sent to 
tristan.cazen...@dauphine.fr

Tentative Program Committee
---------------------------
    Christopher Archibald, Mississippi State University
    Yngvi Björnsson, Reykjavik University
    Bruno Bouzy, University Paris Descartes
    Tristan Cazenave, University Paris Dauphine (Co-chair)
    Stefan Edelkamp, University of Bremen (Co-chair)
    Ryan Hayward, University of Alberta
    Hiroyuki Iida, JAIST
    Nicolas Jouandeau, University Paris 8
    Richard Lorentz, California State University
    Simon Lucas, University of Essex
    Jean Méhat, University Paris 8
    Martin Müller, University of Alberta
    Thomas Runarsson, University of Iceland
    Abdallah Saffidine, University of New South Wales
    Nathan Sturtevant, University of Denver
    Olivier Teytaud, University Paris Sud
    Julian Togelius, New York University
    Mark Winands, Maastricht University (Co-chair)
    Shi-Jim Yen, National Dong Hwa University

For more information:
http://www.lamsade.dauphine.fr/~cazenave/cgw2016/cgw2016.html


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