dear Go researchers, >> > Found a 582 move 3x3 game... >> Can you give us sgf? > > I took the effort of trying to format the 582 game in a more insightful way. > I ended up with lines of positions that mostly add stones, only starting > a new line when a capture of more than 1 stone left at most 4 stones: > The result is attached. I think there is clearly > room for improvement, i.e. make this game much longer.
Gunnar Farnebäck took up my challenge and took a giant leap from 582 to 1808 moves, using a UCT oriented search with maximum playout length as the score. That led me to implement a so-called beam search, in which we keep a set of W (the beam width) games at the same depth D, and for each one, play some number B (branching factor) of random playouts. We then keep the W longest of these W*B playouts, truncated at depth D+1, and repeat the process, until no more playouts are possible (all moves being superko violations). I ran a dozen beam searches with W=16384 and B=1024, and the best one reached a record 2900 moves. See the attached sgf. It's quite mesmerizing to load this sgf in your favorite go editor and just cycle through all the moves at a rapid pace... The rules should really be TT (Tromp/Taylor) instead of NZ (New Zealand), but unfortunately Cgoban doesn't support TT. regards, -John
2900.sgf
Description: application/go-sgf
_______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go