The current fashion favours general AI approaches forgoing knowledge details. Given enough calculation power applied to well chosen AI techiques, many knowledge details are redundant because they are generated automatically: AlphaGo does play (at least some) ko fights with ko threats, tesujis, test moves, (at least some) life and death or semeai problems etc. At the same time, AI calculation power is still not large enough to generate all human knowledge details. Aji with long-term impact and maintaining the life status "independently alive" instead of unnecessarily transforming it to "(ko|independently alive)" (aka "unsettled") are prime examples. Programs also play for the win regardless of whether moves are suboptimal for the score difference - human players tend to avoid such (programs would also profit from avoiding such to prevent losing when making a later mistake due to a knowledge gap related to insufficient error handling). There is another great threat related to knowledge details, which is not immediately apparent and will be even much less apparent when programs will exceed top human playing strength: A program can run into a situation where an infrequent knowledge detail becomes relevant. And a program can run into ordinary software or hardware bugs, something that must be detected and correct on the AI level.

My conclusion is: human expert knowledge on details of go theory matters.

There have been 9p players committing self-atari when filling a dame, so you might argue that programs may infrequently make similar blunders. When I issued a million dollar prize, I'd prefer human expert knowledge implemented at least as an additional layer of error handling.

(Other fun includes internet connection trouble, server bugs of distributed computers, hardware bugs of the local interface computers or interrupted power supply.)

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robert jasiek
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