Hi Josef, > ... I think that we do not need to ensure that the stone cannot land > diagonally > by small epsilon, since ingo defined it s.t. it cannot.
Exactly. "Frisbee Go Simulation" is not meant a realistic simuilation of true Frisbee Go, but as an abstract testbed for a Go variant with random elements. > Having small epsilon as you suggest makes any attempts at writing a > specialized > frisbee-go code not really fruitful, since the displacement is quite rare; so > realistically, with small epsilon, no-one would probably bother to do > anything > different than to run current programs unchanged. Right. In particular, the idea is to play on 9x9 board in the Olympiad 2016. > ... Moreover, larger epsilons change the game's dynamic s.t. it is easier to > live > and harder to kill (hypothesis). Another thing is that the MCTS might work > much > better with this setting (since random playouts are much more true). I want to challenge this. From other games with random elements (for instance "EinStein wurfelt nicht") it is known that specialized algorithms are much better than simple adaptions of MCTS. > ingo: One note for rules (you should add) is that when players throw stone > to a location where the probability of landing on a valid location is exactly > zero (all 5 positions are stones or invalid) this counts as a pass > (otw, the loosing party might play the "non-voluntary pass" moves and make > the game infinite. (sorry if I overlooked someone mentioning this already) ... SUch problems were the reason for my original formulation: not differentiating between intended and unintended passes. Stop of phase 1 after two consecutive passes. Completion of the game in normal Go mode in phase 2. ************************* By the way. Michael Hartisch (from the Ulf Lorenz group at Siegen U) proposed to have in the Olympiad one "Frisbee Go Simulation" participant which is a normal Go bot. This bot will likely not win a medal, but its performance may show how different (and difficult) Frisbee Go Simulation is from normal Go. Regards, Ingo. _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go