Urban Hafner: <cahmxpnnkr-ixqou4stxi_dfojfhj7j_qccj_duit6uqw4o8...@mail.gmail.com>: >On Sat, Mar 28, 2015 at 11:51 AM, Petr Baudis <pa...@ucw.cz> wrote: > >> On Sat, Mar 28, 2015 at 11:45:48AM +0100, Urban Hafner wrote: >> > Good to know Petr! Where does the strength "come from"? Sophisticated >> playouts or a search algorithm or both? >> >> Frankly, I don't know for sure! The downside of Michi's slowness is >> that playtesting takes too many resources so configuration performance >> exploration is awkward. >> >> But my guess based on ad hoc tests during the development is that the >> contribution of basic playout heuristics and RAVE+priors may be about >> 1:1 (with large pattern priors giving further extra boost). > > >Now that I have a bit of time again, what would be a good starting point to >improve upon UCT and light playouts? RAVE definitely comes to mind, as well >as enhancing the playouts with heuristics like the MoGo 3x3 patterns. Are >there are any good papers on adding priors to the search tree (and where >the underlying data is coming from)? I'm sure there must be, but I think I >just don't know how to search for it.
For prior values in the tree, almost(?) all strong programs use Remi's method these days. http://remi.coulom.free.fr/Amsterdam2007/MMGoPatterns.pdf Hideki -- Hideki Kato <mailto:hideki_ka...@ybb.ne.jp> _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go