On 2014-12-19 15:25, Hiroshi Yamashita wrote:
> Ko fight is weak. Ko threat is simpley good pattern move.

I suppose you could train on a subset of data: only positions where
there was a ko-illegal move on the board. Then you could learn ko
threats. And then use this alternative NN when meeting a ko-illegal
position in a game.

But, I imagine this is more fuss than it is worth; the NN will be
integrated into MCTS search, and I think the strong programs already
have ways to generate ko threat candidates.

Darren
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