Hi Aja,

It's more than 5000 playouts but less than 20k. Which version

I tried Fuego 1.1(2011, Windows version) on Intel Core i3 540,
2 cores 4 thread. 3.07GHz.
I played first 4 moves randomly, and next 4 moves are

GamesPlayed    28952, Time           6.8, Games/s        4249.8
GamesPlayed    28750, Time           6.8, Games/s        4249.4
GamesPlayed    42853, Time           9.7, Games/s        4416.4
GamesPlayed    32541, Time           7.5, Games/s        4357.0

Average is 33000 playout/move.

config.txt
-----------------------------------
uct_param_search number_threads 2
uct_param_search lock_free 1
uct_param_player reuse_subtree 1
uct_param_player ponder 0
-----------------------------------
"C:\Program Files\Fuego\fuego.exe" --config config.txt

I did not add "go_param timelimit 10", because 10sec is default.

i7-4702MQ is 4 cores, 8 threads. 2.2 GHz, 3.2 GHz(Turbo Boost)
I'm not sure its speed and whether it used 3.2GHz, but I think
turbo boost is on when 2 threads.

I summed Fuego's cpu time from their first 10 sgfs.
Total is 2861 moves, cpu time 21443 sec.
21443 / (2861/2) = 15.0 sec / move
It is over 10sec. a bit strange.

Regards,
Hiroshi Yamashita


----- Original Message ----- From: "Aja Huang" <ajahu...@google.com>
To: <computer-go@computer-go.org>
Cc: <y...@bd.mbn.or.jp>
Sent: Sunday, December 21, 2014 8:16 AM
Subject: Re: [Computer-go] Move Evaluation in Go Using Deep Convolutional 
NeuralNetworks


Hi Hiroshi,

On Sat, Dec 20, 2014 at 3:31 AM, Hiroshi Yamashita <y...@bd.mbn.or.jp> wrote:

In page 6, "approximately 5,000 rollouts per move"
Christopher Clark's CNN used Fuego with 10 seconds a move, 2 threads on
an Intel i7-4702MQ. So maybe it is about 40,000 rollouts per move.


I ran Fuego (latest svn version) on our machine (Intel(R) Xeon(R) CPU
E5-2687W 0 @ 3.10GHz) for 10 secs with the following config in the empty
position (I actually had to manually play 4 moves at the corners to make
Fuego out of book, but the speed should be similar anyway):

boardsize 19
uct_param_search number_threads 2
uct_param_search lock_free 1
uct_max_memory 1000000000
uct_param_player reuse_subtree 0
uct_param_player ponder 0
uct_param_player resign_threshold 0.1
go_param_rules capture_dead 1
go_rules kgs

Count          16648
GamesPlayed    16648
Nodes          4989633
Time           8
GameLen        435.4 dev=24.7 min=361.0 max=543.0
InTree         6.9 dev=1.9 min=0.0 max=18.0
Aborted        0%
Games/s        2089.3

It's more than 5000 playouts but less than 20k. Which version of Fuego did
you run? Did I set anything wrong? I would appreciate if you could help me
run Fuego with the strongest and fastest settings.

Regards,
Aja

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